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Tony Richards's Blogs

Advanced Entity Subsystem - GOT part 1

Torque's entity system, which in the engine source code starts with the class SimBase, is a purely hierarchical class structure. My next series of blogs will show off an entirely new entity subsystem that you can integrate with pretty much any of the C++ Torque game engines.

Author Tony Richards Date 09/03/2009 (11:28 pm) Comment 8 comments

Fractured Universe - Game Design

After many years of simply sitting back on my laurels and letting someone else do game design for me, I finally bit the bullet and decided to learn how to do it myself. I knew there was a whole lot more to it than just throwing together a bunch of "game ideas" and then programming it, but I didn't realize the huge wealth of information available on the subject.

Author Tony Richards Date 05/27/2009 (9:37 pm) Comment 4 comments

Zen Worlds MMO Middleware - Design Sneak Peak

As many of you may know, a group of us have been working on some advanced game engine middleware technology over the past several years. The next portion of this project is a generic, game engine agnostic MMO middleware, code named Zen Worlds.

Author Tony Richards Date 03/24/2009 (6:45 pm) Comment 7 comments

What is Fractured Universe?

What is Fractured Universe? Originally Fractured Universe started life as name without a game. I was involved in helping http://www.renwerx.com/ create a remake of their Renegad...

Author Tony Richards Date 12/17/2008 (10:39 pm) Comment 3 comments

Fractured Universe resumes

Several years of development have culminated into this one moment... my fantasy game is finally becoming a reality. I started with Torque back in 2001 and slowly but surely I've wrangled a bunch of...

Author Tony Richards Date 11/29/2008 (4:55 am) Comment 10 comments

Take Two...

Hrm... the one-star rating on my previous blog shows that I didn't make my point very well. Let me try once more... Click Take Two! Action! Zen Engine doesn't replace Torque or any ...

Author Tony Richards Date 11/13/2008 (4:40 pm) Comment 11 comments

Zen and the Art of Indie Game Development

Well, it's been quite awhile since I made my last GG .plan... so I figured it was about time to give a quick update. My current projects are making incredible progress. Mostly I've been working ...

Author Tony Richards Date 11/13/2008 (4:50 am) Comment 2 comments

Indie 2.0 - Content Packs

IndieZen will be releasing some content packs (Indie 2.0 style!) starting September... between now and then I'll be showing off some concept art and screen shots. As a recap, Indie 2.0 Content Pack...

Author Tony Richards Date 04/10/2008 (1:13 pm) Comment 8 comments

Indie 2.0 - Part 1

Long time no blog, but recently I've been having to choose between doing or talking about doing and I've been choosing the "doing" path. So what's been taking so much of my time? Around this tim...

Author Tony Richards Date 03/14/2008 (2:06 am) Comment 10 comments

IndieZen Dev Blog, Dec 2007

Yes yes, I know it's already January, but I took a couple of weekends off for the holidays and I still wanted to post my December .plan. The past few weeks I've been working on the IndieZen core C+...

Author Tony Richards Date 01/04/2008 (3:28 am) Comment 0 comments

Happy Birthday IndieZen!

It was one year ago this week that I first registered the IndieZen.com website... woohoo, party time! :D When I registered the website, I didn't know exactly what I wanted to do with it, but I did ...

Author Tony Richards Date 12/13/2007 (12:46 am) Comment 19 comments

IndieZen Dev Blog, Nov 2007

For the past few weeks I've been spread out, doing so many things at once. It's been quite hectic but overall I'm really having a whole lot of fun. IMGDC 2.0 I'm still preparing for IMGD...

Author Tony Richards Date 11/25/2007 (10:26 pm) Comment 2 comments

IMGDC tech talk

As a diamond sponsor of IMGDC, I wound up on the list of speakers, albeit as a "sponsored session." I'm not sure if that's good or bad. Either case, what's worse... it's at the same time as Kelly ...

Author Tony Richards Date 11/17/2007 (4:24 am) Comment 2 comments

IndieZen Dev Blog, Oct 2007

Fractured Universe Fractured Universe is the MMO game that a few of us started last year. Development has been paused to accommodate a few lessons learned. First, as I've stated before, ...

Author Tony Richards Date 10/18/2007 (11:25 pm) Comment 7 comments

Long time no blog

It has been awhile since I've posted a blog, and I've been itching to make some more posts over the past few weeks, but I've been having a tough time deciding what to post. As some of you know, I'v...

Author Tony Richards Date 10/13/2007 (9:27 pm) Comment 3 comments

IndieZen - 3D Modeling Tool

Continuous Automatic LOD / Multi-mesh Modeling Tool Wow, that's a mouthful. What is it? Lets break it down: Modeling Tool Easily create 3d models with an emphasis on NURBS h...

Author Tony Richards Date 04/28/2007 (10:21 pm) Comment 7 comments

IMGDC 2007 - The good, the bad, the ugly

First, huge thanks to Jonathon Stevens, Last Straw Productions and all of the IMGDC sponsors for a great first year conference. I'll definitely be going next year. I walked away with tons of new ins...

Author Tony Richards Date 04/18/2007 (1:11 am) Comment 20 comments

Ono, not another Indie MMO!

The horror! Yes, I'm an indie game developer teamed up with some extremely talented people writing an MMO game using TGE 1.5 + Faust Logic's AFX + Dream Game's MMO Kit. Of course, if you read th...

Author Tony Richards Date 03/02/2007 (6:07 am) Comment 19 comments

Fractured Universe - 0.4.1.0 Alpha

Well, two weeks after the contest is over and we're still chugging away. We slowed down just a little just because the at the end of the contest we were spending some crazy hours on the project, so w...

Author Tony Richards Date 02/16/2007 (11:06 pm) Comment 4 comments

Fractured Universe - After the contest

The contest winners of the MMORPG contest won't be announced until sometime after Feb 14th and the game developers are... well... continuing with development. At this point, winning would be a huge...

Author Tony Richards Date 02/09/2007 (1:57 am) Comment 1 comments

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