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Andy Hawkins's Blogs

Surf Prodigy available on the App Store (sales figures incl)

Surf Prodigy by Andy Hawkins of DrewFX - now available on the App Store. I reveal some sales figures and talk about the setup required to develop your own apps. I also talk about the setup requirements to becoming an iPhone developer.

Author Andy Hawkins Date 08/01/2009 (2:08 am) Comment 17 comments

Interzone Football Closed Beta

As of 26th March 2009 Interzone has launched it's closed beta. I think you might be able to play overseas, but the server cluster is here so Aussies will get the lowest ping. We have a playtest at 5pm WST (GMT + 8) and more over the next four weeks.

Author Andy Hawkins Date 03/29/2009 (8:40 am) Comment 7 comments

Porting Turrets to TGEA 1.8.1

Converting Paul Dana and Brian Howards's resources to work with the latest build. This tracks the work I am doing to make the turret resource work in TGEA 1.8.1

Author Andy Hawkins Date 03/02/2009 (2:55 pm) Comment 7 comments

Lightwave Tut and BRAVE progress

So I thought I would promote my free Lightwave tutorials again because they tend to get lost in the listings and I have heard a few people ask recently about this. Go to this resource to learn how ...

Author Andy Hawkins Date 07/28/2008 (1:27 am) Comment 8 comments

BRAVE Troop Deploy Code and Modelling

I have finally debugged the code to tell troops to mount vehicles and deploy on command from the player. The most significant thing about this is that is happens out of sync with the mission progress...

Author Andy Hawkins Date 05/31/2008 (11:18 am) Comment 3 comments

BRAVE Base Camp

I've been trying to get some sort of physics solution into the game so when the aliens start blowing stuff up (like buildings) they do so realistically. At the moment I'm having trouble getting the p...

Author Andy Hawkins Date 05/15/2008 (11:12 pm) Comment 1 comments

BRAVE Beta Release

Well I made the deadline but I am not totally happy with what I have so I have refactored the ideas a little, and have been working with my sister to add content and missions to the beta. I'm doing t...

Author Andy Hawkins Date 05/04/2008 (12:17 pm) Comment 1 comments

BRAVE - London 4

No time to talk, so here's some pics from the latest build. I need to add lots more world building stuff and get more humans and trucks running along to meet the requirements of the mission. Big moth...

Author Andy Hawkins Date 04/27/2008 (10:12 am) Comment 6 comments

BRAVE - London 3

Here's my latest progress on London. I'm still struggling with the scene management, but while I try to solve that I moved on with getting the weapon system going and including some bad guys. Belo...

Author Andy Hawkins Date 04/21/2008 (3:40 pm) Comment 10 comments

BRAVE - Awwwright! - London 2

Very, very, VERY happy now. I started spending some money and time on content and started getting some VERY pleasing results. This is an update of my world building of London for BRAVE - due in 2 we...

Author Andy Hawkins Date 04/13/2008 (12:51 pm) Comment 32 comments

BRAVE Update - London 1

I made some good progress today. I've grabbed some medium rez sat map images from Google Maps and created an aerial photo of London. I grided it up to work out which areas to snap and after I had lo...

Author Andy Hawkins Date 04/09/2008 (4:06 pm) Comment 4 comments

BRAVE - Shaders, Terrain and Harrier progress

As promised here the video showing the terrain and shaders I got in place after my week long struggle with TGEA, L3DT and Atlas. The footpath is a DIF with a cobblestone texture bought from DexSoft ad...

Author Andy Hawkins Date 04/05/2008 (5:48 am) Comment 2 comments

B.R.A.V.E Alpha 2 in the works

Some of you may have followed my progress through these threads... http://www.garagegames.com/mg/forums/result.thread.php?qt=73599 [url]http://www.garagegames.com/mg/forums/result.thread....

Author Andy Hawkins Date 04/03/2008 (12:55 pm) Comment 2 comments

BRAVE Update - Terrains and Art Style

Environment Art Style While I was driving through Kwinana the other day (industrial area) I started taking snaps with the phone camera of the refineries and buildings. This lead me to come u...

Author Andy Hawkins Date 03/22/2008 (1:30 pm) Comment 8 comments

B.R.A.V.E. Alpha Mirrors

I've added few more mirrors of the game for people experiencing slow speeds. There has been around 45 ve people download the alpha, but I have only recieved one feedback form. Please fill in the ...

Author Andy Hawkins Date 03/05/2008 (2:32 pm) Comment 3 comments

B.R.A.V.E. Alpha Release

Yes it's that time of year where I go "better upload what I got" and you go "why did you upload this again?" It's my contribution to the MyDreamRPG game competition. It's functional and what you...

Author Andy Hawkins Date 02/29/2008 (10:42 pm) Comment 7 comments

B.R.A.V.E - MyDream Contest Entry - Journal 16

Traffic Chaos I have now got the trucks to stop on a "load" or "unload" command embedded in path nodes. However since the patterns of the truck traffic is now slightly different I am starting ...

Author Andy Hawkins Date 02/12/2008 (9:48 pm) Comment 0 comments

B.R.A.V.E - MyDream Contest Entry - Journal 15

Emergent Behaviour So I've implemented half of the system to allow my humans to load and unload trucks. I am fighting the AIWheeledVehicle2 resource at the moment, because it didn't expose m...

Author Andy Hawkins Date 02/10/2008 (11:14 pm) Comment 0 comments

B.R.A.V.E - MyDream Contest Entry - Journal 14

The Path To Success (or 'The Road To Hell Is Paved With Good Intentions') I didn't get much done this month. However I have ALOT!!! to do for the alpha in March. So that's why I've n...

Author Andy Hawkins Date 02/06/2008 (10:20 pm) Comment 2 comments

B.R.A.V.E - MyDream Contest Entry - Journal 13

Intro: For the month of December 2007, I focused on getting pathing to work. I have already proven the humans can follow paths and wait, and appear to do jobs. So now I have done a proof ...

Author Andy Hawkins Date 01/03/2008 (5:11 am) Comment 1 comments

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