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Duncan Gray's Blogs

Tokamak Ragdoll for TGEA 1.81

A long while ago I worked on a now dead project which required a lightweight, high speed ragdoll implementation. Rather than just dumping it I thought perhaps other people might be interested in using it. It already works well, just needs that final polish.

Author Duncan Gray Date 06/21/2010 (10:20 pm) Comment 4 comments

Tokamak Rag doll integration progress

This is an update to my previous post on integrating the Tokamak physics library into TGEA. Here we see the effects of grenade and bullets impacts against the ragdoll.

Author Duncan Gray Date 05/03/2009 (9:37 pm) Comment 7 comments

TGEA Rag Doll working using Tokamak

Rag Doll implementation using Tokamak physics library to animate the player character in place of the usual death animations.

Author Duncan Gray Date 04/21/2009 (12:54 am) Comment 15 comments

Spline Roads

I thought I would post a blog and some pictures about what I'm busy with. A previous game I made used a road system of dif sections which were auto assembled into a random road grid. It worked fine ...

Author Duncan Gray Date 10/27/2008 (12:49 am) Comment 32 comments

Combat Starter Kit code changes explained

I was not part of the [url=www.garagegames.com/products/281]CSK[/url] team from the beginning but I was lead developer on this kit for several weeks (full time - remote) amounting to about two hundred...

Author Duncan Gray Date 09/03/2008 (7:02 pm) Comment 18 comments

Crowds and forests

I had an idea a year or so ago about how to do live crowds for use in a game. That was back when I was doing Wheelracer, but the amount of work involved was too much for me but I'm still convinced it...

Author Duncan Gray Date 04/24/2007 (11:31 pm) Comment 7 comments