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Jeff Tunnell's Blogs

Check Out My "Make It Big In Games" Blog

[url=www.makeitbigingames.com]Make It Big In Games[/url] My new blog, Make It Big In Games, has been up for several we...

Author Jeff Tunnell Date 02/02/2006 (12:35 pm) Comment 17 comments

Five Reasons Shipping Marble Blast Ultra on XBox360 Is Important For Indie Game Developers, Part II

Publishers and manufacturers are starting to realize that Indie Game Developers are a legitimate part of the business. For more background, Part One of this article is located [url=http://make...

Author Jeff Tunnell Date 02/01/2006 (11:32 am) Comment 15 comments

Make It Big In Games

Can you really make it big in games? Of course you can. Electronic Arts did it. Sierra did it. Activision, Take Two, Ubisoft, and the other companies that many of you reading this...

Author Jeff Tunnell Date 01/27/2006 (10:39 am) Comment 13 comments

2005, Another Great Year

Well, Josh, Mark, and I are here in a very empty office (I think Matt Fairfax is still being a diehard and working) enjoying the absolute concentration one can achieve on a fast internet connection, h...

Author Jeff Tunnell Date 12/23/2005 (3:02 pm) Comment 15 comments

Linux Expectation Management

I hope this post does not turn into a huge flame war, but it is time to address some of the issues surrounding Linux, and GarageGames' future support of this operating system. Before causing too much...

Author Jeff Tunnell Date 11/23/2005 (1:14 pm) Comment 78 comments

Digg Is Great

Is it my imagination or is Slashdot rapidly becoming an incredibly lame, noob infested pack of the most clueless opinions on the Net? For several years I read /. every day, and while many of the opin...

Author Jeff Tunnell Date 11/15/2005 (10:52 am) Comment 66 comments

Plan for Jeff Tunnell

Now that I have been back in the GarageGames offices for four weeks and IGC is over, it is time to tell you all a little bit about what I will be doing for the foreseeable future.

Author Jeff Tunnell Date 10/13/2005 (10:22 am) Comment 36 comments

Running GarageGames, Motorcycle Rides, and Finding Myself

After six years of running GarageGames the time has come for me to step back and let a smarter, younger guy take over the reins. Mark Frohnmayer, one of the original founders of GG and the lead progr...

Author Jeff Tunnell Date 05/24/2005 (11:35 am) Comment 42 comments

Plan for Jeff Tunnell

I don't care who you are...this is funny!

Author Jeff Tunnell Date 03/29/2005 (1:48 pm) Comment 52 comments

Plan for Jeff Tunnell

Torque "Platform." Congratulations, Melv and Josh! Opportunity Knocks!

Author Jeff Tunnell Date 02/25/2005 (5:05 pm) Comment 19 comments

Plan for Jeff Tunnell

Indie promotion.

Author Jeff Tunnell Date 02/05/2005 (11:19 pm) Comment 24 comments

Plan for Jeff Tunnell

Damn. Anybody that reads my .plans, has seen me speak, or knows me very well knows that I hate public speaking. Now I am staring at two big presentations at IGC. Help!

Author Jeff Tunnell Date 10/04/2004 (6:46 pm) Comment 15 comments

Plan for Jeff Tunnell

This is awsome! Finally, maybe some justice will be done. This guy ruined a lot of lives.

Author Jeff Tunnell Date 06/21/2004 (1:11 pm) Comment 23 comments

Plan for Jeff Tunnell

About to burst!

Author Jeff Tunnell Date 06/02/2004 (1:09 pm) Comment 23 comments

Plan for Jeff Tunnell

Heading out to GDC. A little trauma on the week end.

Author Jeff Tunnell Date 03/22/2004 (3:38 pm) Comment 18 comments

Plan for Jeff Tunnell

Two years ago when we launched the Torque Game Engine source code to Indies for $100 per programmer, it was pretty revolutionary. In retrospect, that move has changed the face of how a lot of gaming technology has been released, licensed, and priced. Now we are in the process of moving the bar even lower for Indies. As long as your company does not make more than $250,000 in annual revenues, and you finance your own game, you can publish it ANYWHERE for ANY AMOUNT of money. No purchase of the $10,000 Commercial License, no ties to GarageGames, nothing. Just sell it and make money. This is again, revolutionary! But, it is not the complete story...

Author Jeff Tunnell Date 03/15/2004 (2:09 pm) Comment 25 comments

Plan for Jeff Tunnell

R.I.P. Origin... and Bullfrog.... and Westwood... and Dynamix.... and.... .

Author Jeff Tunnell Date 02/24/2004 (7:52 am) Comment 23 comments

Plan for Jeff Tunnell

Jay moore's last http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5140 was great, but he didn't quite make the ask.

Author Jeff Tunnell Date 02/02/2004 (6:40 pm) Comment 24 comments