Jeff Tunnell's Blogs
Author Jeff Tunnell Date 02/02/2006 (12:35 pm) Comment 17 comments
Author Jeff Tunnell Date 02/01/2006 (11:32 am) Comment 15 comments
Author Jeff Tunnell Date 01/27/2006 (10:39 am) Comment 13 comments
Author Jeff Tunnell Date 12/23/2005 (3:02 pm) Comment 15 comments
Author Jeff Tunnell Date 11/23/2005 (1:14 pm) Comment 78 comments
Author Jeff Tunnell Date 11/15/2005 (10:52 am) Comment 66 comments
Now that I have been back in the GarageGames offices for four weeks and IGC is over, it is time to tell you all a little bit about what I will be doing for the foreseeable future.
Author Jeff Tunnell Date 10/13/2005 (10:22 am) Comment 36 comments
Author Jeff Tunnell Date 05/24/2005 (11:35 am) Comment 42 comments
I don't care who you are...this is funny!
Author Jeff Tunnell Date 03/29/2005 (1:48 pm) Comment 52 comments
Torque "Platform." Congratulations, Melv and Josh! Opportunity Knocks!
Author Jeff Tunnell Date 02/25/2005 (5:05 pm) Comment 19 comments
Indie promotion.
Author Jeff Tunnell Date 02/05/2005 (11:19 pm) Comment 24 comments
RSS and Blogs!
Author Jeff Tunnell Date 01/12/2005 (4:43 pm) Comment 21 comments
Damn. Anybody that reads my .plans, has seen me speak, or knows me very well knows that I hate public speaking. Now I am staring at two big presentations at IGC. Help!
Author Jeff Tunnell Date 10/04/2004 (6:46 pm) Comment 15 comments
This is awsome! Finally, maybe some justice will be done. This guy ruined a lot of lives.
Author Jeff Tunnell Date 06/21/2004 (1:11 pm) Comment 23 comments
About to burst!
Author Jeff Tunnell Date 06/02/2004 (1:09 pm) Comment 23 comments
Heading out to GDC. A little trauma on the week end.
Author Jeff Tunnell Date 03/22/2004 (3:38 pm) Comment 18 comments
Two years ago when we launched the Torque Game Engine source code to Indies for $100 per programmer, it was pretty revolutionary. In retrospect, that move has changed the face of how a lot of gaming technology has been released, licensed, and priced. Now we are in the process of moving the bar even lower for Indies. As long as your company does not make more than $250,000 in annual revenues, and you finance your own game, you can publish it ANYWHERE for ANY AMOUNT of money. No purchase of the $10,000 Commercial License, no ties to GarageGames, nothing. Just sell it and make money. This is again, revolutionary! But, it is not the complete story...
Author Jeff Tunnell Date 03/15/2004 (2:09 pm) Comment 25 comments
R.I.P. Origin... and Bullfrog.... and Westwood... and Dynamix.... and....
Author Jeff Tunnell Date 02/24/2004 (7:52 am) Comment 23 comments
Jay moore's last http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5140 was great, but he didn't quite make the ask.
Author Jeff Tunnell Date 02/02/2004 (6:40 pm) Comment 24 comments
