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Jeff Faust's Blogs

50% Price Reduction On All Arcane-FX Products

Pricing on all AFX products has been reduced by 50%. This includes all new purchases, upgrades, and cross-grades.

Author Jeff Faust Date 01/30/2011 (7:47 am) Comment 29 comments

Arcane-FX 2 : Shipping for T3D 1.1 Beta

Just before the end of 2009, we started shipping AFX for T3D and now that it's March, I'm finally writing a blog about it.

Author Jeff Faust Date 03/07/2010 (11:26 am) Comment 11 comments

Arcane-FX 2 : Shipping for TGEA and TGE

Versions of AFX 2.0 for TGE and TGEA are now available for purchase or upgrade in the Add-Ons/Tools store. A version of AFX 2.0 for T3D is coming soon.

Author Jeff Faust Date 11/01/2009 (3:36 pm) Comment 14 comments

Arcane-FX 2 : Coming Soon

To kick off a new blog series regarding Arcane-FX development, here's a montage of images created using the upcoming AFX2 and SpellPack2 products.

Author Jeff Faust Date 08/02/2009 (10:31 am) Comment 23 comments

AFX 1.1.2 for TGEA 1.7.1 (Limited) Open Beta 2

Derek Bronson recently made mention of this in his blog, http://www.garagegames.com/blogs/84255/14957, but here is a more complete announcement. Jus...

Author Jeff Faust Date 06/30/2008 (10:57 am) Comment 4 comments

AFX 1.1.2 for TGEA 1.7.0 Open Beta

Recently GarageGames officially released TGEA 1.7.0, a rather vast update to the TGEA engine. For several months we have been tracking the evolution of this release and in parallel, have been p...

Author Jeff Faust Date 04/17/2008 (9:45 am) Comment 12 comments

Preview Pics from AFX for TGEA

One year ago, nearly to the day, we released the inaugural version of AFX for TGE. Now, in a matter of days, we'll be releasing the long awaited version of AFX for TGEA. I originally projected two or ...

Author Jeff Faust Date 12/13/2007 (1:37 pm) Comment 47 comments

AFX and Bottle Rocket Science

Today is the 4th of July, Independence Day here in the United States, where a big part of the celebration is fireworks. ...

Author Jeff Faust Date 07/04/2007 (12:07 pm) Comment 31 comments

AFX: Off to a Great Start

It's been a little over a week since the first ArcaneFX products appeared on the virtual store shelves at GarageGames.com and by all indicators we've had a very successful and stable launch! So, I'd l...

Author Jeff Faust Date 12/18/2006 (9:44 am) Comment 15 comments

AFX Presents: A Little Night Magic...

While we await the final release of TGE 1.5, I thought I would share some of the latest lighting enhancements we've made to the soon-to-be-published, Arcane-FX. [image]http://arcane-fx.com/images/n...

Author Jeff Faust Date 10/23/2006 (2:49 pm) Comment 35 comments

AFX Selectrons and Other Goodies

My previous blog entries covering Arcane-FX development have mostly been about spellcasting effects. For this blog, I'm going to set aside magic effects for a bit and present some other kinds of speci...

Author Jeff Faust Date 07/28/2006 (10:53 am) Comment 33 comments

Arcane-FX: spellcasting effects for TGE (Update)

Here's a progress report on the Arcane-FX project... In spite of the fact that this blog has been silent for a bit, we've been making steady progress on the Arcane-FX software. Unfortunately, much ...

Author Jeff Faust Date 02/20/2006 (11:05 am) Comment 26 comments

Plan for Jeff Faust

Arcane-FX: a special effects system for the Torque Game Engine (Update)

Author Jeff Faust Date 11/08/2005 (9:20 am) Comment 20 comments

Plan for Jeff Faust

Some spell effect movies from Arcane-FX

Author Jeff Faust Date 08/16/2005 (8:50 am) Comment 36 comments

Plan for Jeff Faust

Arcane-FX: a spellcasting effects system for the Torque Game Engine

Author Jeff Faust Date 08/08/2005 (11:02 am) Comment 42 comments