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MrPhil (Philip Ludington)'s Blogs

Plan for MrPhil (Philip Ludington)

So I have done two very rough prototypes of TSUnit. TSUnit is a unit testing tool for Torque Script (TS). One is a stand-alone tool that uses the debugger's telnet ability to run tests. The second ...

Author MrPhil (Philip Ludington) Date 12/02/2005 (1:40 pm) Comment 5 comments

Plan for MrPhil (Philip Ludington)

Things I learned at Torque Boot Camp Day 3 (sorry it took me so long) -- Variable name prefixes: --- m - member variable --- s - static member --- g - global variable -- [url=http://www.bitrock...

Author MrPhil (Philip Ludington) Date 10/19/2005 (9:13 pm) Comment 20 comments

Plan for MrPhil (Philip Ludington)

Things I learned a Torque Boot Camp Day 2 - Successful people just fiddle with Torque for a good while before trying to make a game - SceneObject bins help limit the amount of collision math/proce...

Author MrPhil (Philip Ludington) Date 10/13/2005 (10:01 am) Comment 5 comments

Plan for MrPhil (Philip Ludington)

Things I learned a Torque Boot Camp Day 1 - Use Doxygen for your own code because one day you might have to hire someone to work with your stuff, or it might be months before you go back to that ar...

Author MrPhil (Philip Ludington) Date 10/11/2005 (10:28 pm) Comment 10 comments

Plan for MrPhil (Philip Ludington)

Things I learned at IGC Day 3 - There is a weird battle between "Attach rate" and "Conversion Rate" going on because the consoles are measuring their "downloadable games" by game sold per console...

Author MrPhil (Philip Ludington) Date 10/10/2005 (10:46 pm) Comment 6 comments

Plan for MrPhil (Philip Ludington)

What I learned at IGC, Day 2 - Business cards are a must, even if you are just a hobbyist - Microsoft uses interesting phrase when talking about software and computer games like "vibrant ecosystem...

Author MrPhil (Philip Ludington) Date 10/09/2005 (9:36 am) Comment 8 comments

Plan for MrPhil (Philip Ludington)

Things I learned at Day 1 of IGC: - [url=tdn.garagegames.com]TDN[/url] is in beta and open for SDK owners! - Drink tickets are easier to negotiate for than expected - I'm not the only one who fee...

Author MrPhil (Philip Ludington) Date 10/08/2005 (8:46 am) Comment 2 comments

Plan for MrPhil (Philip Ludington)

Hello, welcome to Mr.Phil's group therapy session. Hi, my name is Mr.Phil. I have a problem. It's a complicated problem, a mix of "do-it-all-yourself-itous" and always "biting off more tha...

Author MrPhil (Philip Ludington) Date 07/14/2005 (12:43 pm) Comment 3 comments

Plan for MrPhil (Philip Ludington)

Last .Plan's Results: So I'm definitely a T2D convert. I've halted all work on my custom engine and am going 100% T2D. I did the tutorial and liked it a lot. Here's a small screen capture of my ga...

Author MrPhil (Philip Ludington) Date 03/17/2005 (7:54 pm) Comment 4 comments

Plan for MrPhil (Philip Ludington)

So first a little 'update' as you'll noticed looking at my last http://www.garagegames.com/blogs/29221/6828 I've played some with TGE but I never actually did all the tutorials in my p...

Author MrPhil (Philip Ludington) Date 02/28/2005 (3:03 pm) Comment 8 comments

Plan for MrPhil (Philip Ludington)

Are you a programmer and are frustrated with Torque because it doesn't act like the API you expected? Then I highly recommend reading this long but worthy [url=http://www.garagegames.com/mg/forums/re...

Author MrPhil (Philip Ludington) Date 12/09/2004 (9:36 am) Comment 6 comments

Plan for MrPhil (Philip Ludington)

Step 1 - Download Torque and the RTS Starter Kit Step 2 - Figure out how to organize my folder Step 3 - Intigrate my new folders with Vault (source control) Step 4 - Game on, [url=http://www.Mr...

Author MrPhil (Philip Ludington) Date 11/18/2004 (7:14 pm) Comment 8 comments