Jay Barnson's Blogs
Alpha Approaching! Artist Needed!
Author Jay Barnson Date 05/13/2004 (11:14 pm) Comment 2 comments
It's been one of those weeks...
Author Jay Barnson Date 04/30/2004 (12:39 pm) Comment 0 comments
Multiplayer madness, testing woes, modular programming, and a pre-mortem.
Author Jay Barnson Date 04/22/2004 (10:41 am) Comment 3 comments
The closer you get, the further you are... 32,000 lines of code ain't close enough!
Author Jay Barnson Date 04/05/2004 (11:59 am) Comment 3 comments
The move is done (kinda)... progress resuming (mostly).
Author Jay Barnson Date 03/31/2004 (3:40 pm) Comment 0 comments
Void War Update: Python is GOOD. Ease of play must be better...
Author Jay Barnson Date 03/02/2004 (2:19 pm) Comment 5 comments
Full Speed Ahead... and smack into something hard!
Author Jay Barnson Date 02/24/2004 (10:09 pm) Comment 2 comments
Buried Treasure in a diskette case...
Author Jay Barnson Date 02/10/2004 (10:01 pm) Comment 5 comments
Void War - Design Thoughts
Author Jay Barnson Date 02/03/2004 (5:46 pm) Comment 5 comments
Lifting the Corner of the Curtain
Author Jay Barnson Date 01/16/2004 (12:16 pm) Comment 1 comments
The Grand Experiment... x2!
Author Jay Barnson Date 12/18/2003 (12:24 pm) Comment 1 comments
The joys of a custom game engine...
Author Jay Barnson Date 11/21/2003 (12:12 pm) Comment 0 comments
The 50% stage --- I hate this part!
Author Jay Barnson Date 11/03/2003 (11:43 am) Comment 0 comments
"It's a Black Triangle."
Author Jay Barnson Date 10/23/2003 (8:33 pm) Comment 7 comments
