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Jay Barnson's Blogs

Plan for Jay Barnson

Alpha Approaching! Artist Needed!

Author Jay Barnson Date 05/13/2004 (11:14 pm) Comment 2 comments

Plan for Jay Barnson

It's been one of those weeks...

Author Jay Barnson Date 04/30/2004 (12:39 pm) Comment 0 comments

Plan for Jay Barnson

Multiplayer madness, testing woes, modular programming, and a pre-mortem.

Author Jay Barnson Date 04/22/2004 (10:41 am) Comment 3 comments

Plan for Jay Barnson

The closer you get, the further you are... 32,000 lines of code ain't close enough!

Author Jay Barnson Date 04/05/2004 (11:59 am) Comment 3 comments

Plan for Jay Barnson

The move is done (kinda)... progress resuming (mostly).

Author Jay Barnson Date 03/31/2004 (3:40 pm) Comment 0 comments

Plan for Jay Barnson

Void War Update: Python is GOOD. Ease of play must be better...

Author Jay Barnson Date 03/02/2004 (2:19 pm) Comment 5 comments

Plan for Jay Barnson

Full Speed Ahead... and smack into something hard!

Author Jay Barnson Date 02/24/2004 (10:09 pm) Comment 2 comments

Plan for Jay Barnson

Buried Treasure in a diskette case...

Author Jay Barnson Date 02/10/2004 (10:01 pm) Comment 5 comments

Plan for Jay Barnson

Void War - Design Thoughts

Author Jay Barnson Date 02/03/2004 (5:46 pm) Comment 5 comments

Plan for Jay Barnson

Lifting the Corner of the Curtain

Author Jay Barnson Date 01/16/2004 (12:16 pm) Comment 1 comments

Plan for Jay Barnson

The Grand Experiment... x2!

Author Jay Barnson Date 12/18/2003 (12:24 pm) Comment 1 comments

Plan for Jay Barnson

The joys of a custom game engine...

Author Jay Barnson Date 11/21/2003 (12:12 pm) Comment 0 comments

Plan for Jay Barnson

The 50% stage --- I hate this part!

Author Jay Barnson Date 11/03/2003 (11:43 am) Comment 0 comments

Plan for Jay Barnson

"It's a Black Triangle."

Author Jay Barnson Date 10/23/2003 (8:33 pm) Comment 7 comments

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