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Jay Barnson's Blogs

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A Game In A Week - HACKENSLASH, the RPG!

Author Jay Barnson Date 04/05/2005 (10:26 pm) Comment 13 comments

Plan for Jay Barnson

Python vs. TorqueScript --- Cage Match, Anyone?

Author Jay Barnson Date 03/30/2005 (7:52 pm) Comment 14 comments

Plan for Jay Barnson

Game In A Week- The Halfway Point Is it possible to create an RPG in a single week FROM SCRATCH, with a budget of $0?

Author Jay Barnson Date 03/27/2005 (11:28 pm) Comment 7 comments

Plan for Jay Barnson

Affordable Innovation

Author Jay Barnson Date 03/14/2005 (12:45 am) Comment 7 comments

Plan for Jay Barnson

"Wargames" and Indie Games

Author Jay Barnson Date 03/03/2005 (9:06 pm) Comment 3 comments

Plan for Jay Barnson

More Fun With Torque

Author Jay Barnson Date 02/17/2005 (2:04 pm) Comment 12 comments

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Keeping it simple

Author Jay Barnson Date 02/10/2005 (2:51 pm) Comment 2 comments

Plan for Jay Barnson

Losing Your Limits without Losing Your Mind

Author Jay Barnson Date 02/06/2005 (10:37 am) Comment 12 comments

Plan for Jay Barnson

Rules of Game Design, Part 1

Author Jay Barnson Date 01/21/2005 (9:55 am) Comment 4 comments

Plan for Jay Barnson

Void War Thursday Night Dogfight! [/center] [center]Be there... Be there... Be there!

Author Jay Barnson Date 12/16/2004 (6:28 am) Comment 5 comments

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The Saga Continues... Life After Void War

Author Jay Barnson Date 12/09/2004 (1:20 pm) Comment 4 comments

Plan for Jay Barnson

Last minute changes, Pre-Release Woes, and Torque.

Author Jay Barnson Date 09/09/2004 (11:08 am) Comment 5 comments

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World domination through collaboration! Joining with other indies for maximum testing success!

Author Jay Barnson Date 08/26/2004 (3:25 pm) Comment 8 comments

Plan for Jay Barnson

Void War: Blue's News, Website changes, Trailer Video, BETA, missing sanity

Author Jay Barnson Date 08/04/2004 (9:42 pm) Comment 4 comments

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Slow, Hard Drive to Beta

Author Jay Barnson Date 07/10/2004 (12:00 pm) Comment 4 comments

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Warcry Previews Void War

Author Jay Barnson Date 06/24/2004 (8:36 pm) Comment 5 comments

Plan for Jay Barnson

How to screw up a demo. Multiplayer Happiness. Brief Torquitude. A brief design thought. More rambling than you can shake a stick at!

Author Jay Barnson Date 06/18/2004 (11:08 am) Comment 3 comments

Plan for Jay Barnson

Big Demo on the 19th - Stress Level Hits Roof.

Author Jay Barnson Date 06/08/2004 (10:50 am) Comment 6 comments

Plan for Jay Barnson

Finishing the durn game!

Author Jay Barnson Date 05/26/2004 (2:43 pm) Comment 0 comments