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Jay Barnson's Blogs

Frayed Knights: Ripping The Guts Out

This month, the adventurers Chloe, Arianna, Dirk, and Benjamin spend the whole time trying to get through the first five mi...

Author Jay Barnson Date 07/30/2007 (11:43 pm) Comment 7 comments

Frayed Knights - Failing to Give RPGs the Seriousness They Deserve

Chloe: EWW! Pus! I hate these things. Arianna: Waitaminute! That's PUS covering these monsters? Chloe: Worse. I think these are pus-golems, creatures magically built out of ...

Author Jay Barnson Date 06/29/2007 (11:41 am) Comment 6 comments

Frayed Knights: Top-Down Development

Last month, I talked about how I would be publicly documenting my development on Frayed Knights. So far, it has been a successful experiment. [image align=right]http://www.rampantgames.com/...

Author Jay Barnson Date 05/28/2007 (11:01 am) Comment 10 comments

Making an RPG --- In Public

Many moons ago, while shooting off my mouth on these very forums about how you didn't need a big budget and premium tools to make games, Tom Bampton called me on it and dared me to do just that - in a...

Author Jay Barnson Date 04/28/2007 (10:01 am) Comment 8 comments

Interview with Indie RPG developer Jason Compton

It's http://www.rampantgames.com/blog/2007/04/beyond-gate-jason-compton-on-making-of.html again at Rampant Games! This isn't very Torque-related, but it is indie-related. Her...

Author Jay Barnson Date 04/16/2007 (10:07 am) Comment 13 comments

Console Indie - Interview with Steve Taylor of NinjaBee

Interview Time! So what does it take for an indie studio to publish successful downloadable games for the new consoles? I got the chance to ask Steve Taylor of NinjaBee this question (and LOTS m...

Author Jay Barnson Date 02/21/2007 (8:33 am) Comment 7 comments

Indie Interview: Georgina Bensley of Hanako Games

As I said earlier, I'm trying to do monthly-ish interviews with indie game developers or other notables from the industry. This month, I interview Georgina Bensley, creator of the award-winning, best-...

Author Jay Barnson Date 12/04/2006 (8:37 am) Comment 3 comments

Interview with Amanda Fitch of Amaranth Games

I managed to score a (fairly lengthy) interview with Amanda Fitch, the indie developer who created the hit indie fantasy RPG, "http://www.rampantgames.com/aveyond.html," over at [ur...

Author Jay Barnson Date 11/13/2006 (11:30 am) Comment 10 comments

TGB + TGE = ?

I did a little write-up over at http://www.rampantgames.com/blog/ about my effort to combine Torque Game Builder with the latest (1.5) version of the Torque Game...

Author Jay Barnson Date 11/10/2006 (12:33 pm) Comment 9 comments

An Interview With Scorpia

Those who were fans of computer RPGs and Adventure Games in the 80's and 90's (yeah, I know there's a bunch of us old farts around here) probably already know who Scorpia is. Those who don't, well, sh...

Author Jay Barnson Date 10/24/2006 (8:51 am) Comment 7 comments

Indie Interview with Mike Rubin

Mike Rubin (AKA "Rubes" here in the GarageGames community) is doing some fascinating work in bringing old-school "Interactive Fiction" (Adventure Games) into full 3D environments. His project is calle...

Author Jay Barnson Date 08/07/2006 (1:36 pm) Comment 5 comments

Forrest Gump Meets the Avatar of Virtue

The Avatar of Ultima VII now has a new party member... Yeah, this is a silly bit of Forrest Gump-ery. Though I did a littl...

Author Jay Barnson Date 06/30/2006 (8:03 am) Comment 15 comments

Utah Indie Game Developer Meet - Spring 2006

Wow. The first Utah Indie Game Developer's meet about nine months ago was something like 10 people. The next one was 13. The following one was 16 people. I worried we might not sustain our growth ...

Author Jay Barnson Date 04/27/2006 (11:40 pm) Comment 7 comments

Jay Sells Out! Or Not!

I left the video game industry in September 2000 (though I kept coming back as a consultant into October). I had a lot of reasons. I was fed up with some of the practices in the industry, and bored wi...

Author Jay Barnson Date 04/17/2006 (7:38 pm) Comment 13 comments

Apocalypse Cow Progress

In-between job interviews and Disneyland trips and handling a handful of "honey-dos" my wife has arranged for me during my current unemployment, I've managed to get a ton of progress done in [url=http...

Author Jay Barnson Date 04/07/2006 (10:16 am) Comment 10 comments

Apocalypse Cow

More bits from the http://www.rampantgames.com/blog/2006/02/kicking-tail-and-making-games-pt-1.html. Tentative title: "Cutter Hawke In Apocalypse Cow." The graphics a...

Author Jay Barnson Date 03/19/2006 (12:43 am) Comment 14 comments

Cows Take Flight

I didn't have much time for game development this weekend, but what I did have allowed me to get "in the zone" for a few hours. This is by far some of the most productive time to be had. I cleared a t...

Author Jay Barnson Date 02/12/2006 (11:56 pm) Comment 9 comments

Utah Indie Developer Meet

Last night was the http://www.garagegames.com/mg/forums/result.thread.php?qt=38491 (I don't know if it has an official name yet - it's just what I call it)....

Author Jay Barnson Date 01/19/2006 (1:01 pm) Comment 6 comments

Plan for Jay Barnson

Productivity Tip - The List

Author Jay Barnson Date 12/16/2005 (12:42 pm) Comment 4 comments

Plan for Jay Barnson

Prototyping Means Sucking Less Sooner

Author Jay Barnson Date 11/12/2005 (10:36 am) Comment 8 comments