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Craig Fortune's Blogs

Reflection, Part 4

Sorry for the delay since my last update, but it has been a rather busy time for me recently. Easy to say that I know, but it's true! :) Before I go into the main topic of this post I'd like to take a moment to just cover what I've been doing recently and why this post has come many weeks after I originally thought it would.

Author Craig Fortune Date 08/02/2010 (4:41 pm) Comment 2 comments

Reflection, Part 3

Wow, nearly 2 weeks has passed since my last update already! As promised a while back I had a few topics I was going to cover in this series, this time I’m going to cover some little tools I’ve written recently.

Author Craig Fortune Date 06/09/2010 (4:36 pm) Comment 3 comments

Reflection, Part 2

Something exciting happened today. I became a director of a company worth a mighty and astonishing… £2.

Author Craig Fortune Date 05/27/2010 (1:53 pm) Comment 7 comments

Reflection, Part 1

It has been a while since I last posted a blog here on GarageGames, or TorquePowered, or whatever we call it nowadays. Not because I haven’t been doing much, quite the opposite. Feels like over the last year I’ve been pretty much go go go, both in terms of the day job and my own game projects...

Author Craig Fortune Date 05/22/2010 (6:10 pm) Comment 8 comments

iPhones and Productivity

iPhones and Productivity This week I finally got the new iPhone and so far I'm loving every minute of it. What with the iPhone announcement here on GG I thought I'd share with you some thoug...

Author Craig Fortune Date 08/08/2008 (6:49 am) Comment 6 comments

Building community in purely single player games

Building community is an important way to get people playing, and keep playing, your game. I was thinking about a way to create this sort of community for some games I'm working on and after playing a...

Author Craig Fortune Date 07/22/2008 (2:48 pm) Comment 8 comments

Skinned Mesh XSI Exporting

Not-so-brief .plan covering two things: *Freelancing *XSI to DTS Exporting procedure (Skinned Meshes) Freelancing I'm in a bit of an empty time as far as work is considered at the moment....

Author Craig Fortune Date 12/10/2007 (12:14 pm) Comment 1 comments

Vehicle mounting system progress (video)

I'm not normally one to post 2 .plans in quick succession, but as I have something to show I thought I might as well :) First off, a link to the video (excuse the bizarre art, its what I had to hand w...

Author Craig Fortune Date 06/25/2007 (8:25 am) Comment 11 comments

Graduation and Freelancing

I apologise right now if this blog seems a bit "self pimpage" but meh, what are blogs for if not to pimp yourself or your wares? :D Also, no pictures... but still an interesting read I hope :D [b]G...

Author Craig Fortune Date 06/23/2007 (4:41 pm) Comment 5 comments

NeuralNet FSM mapping

First off, wow - I'm blogging like properly regularly :D I for once kept my promise of keeping my blogs upto date! Secondly... Neural Nets With my Neural Net system one of the key design as...

Author Craig Fortune Date 03/02/2007 (7:34 am) Comment 3 comments

Neural Nets are learning!

Neural Nets are learning! Last night I made a rather large breakthrough with my neural net work in TGE, they started to learn and evolve :) Alas it was nothing visibly exciting unless you ge...

Author Craig Fortune Date 02/25/2007 (4:23 pm) Comment 10 comments

Backing-Up, Repositories, XSI and Neural Networks Progression

Its been such a short time since my last .plan I fear the World might be coming to an end or at least Hell is becoming a bit nippy, anywho... :) The last week for me has been rather busy with both ...

Author Craig Fortune Date 02/19/2007 (1:27 pm) Comment 6 comments

Neural Networks

Well, I'll start with the old adage of "long time no blog" and further the cliche by saying "I intend to start blogging regularly from now on." Thing is though, for once I think I might actually mean ...

Author Craig Fortune Date 02/07/2007 (8:28 pm) Comment 9 comments

You'd be best skipping this .plan if you're busy :)

First off I'd like to say two things: 1. This isn't a proper plan, dont get excited, I have nothing even remotely useful to enlighten your lives with. However you might smile a bit :) 2. Readers of a ...

Author Craig Fortune Date 08/10/2006 (5:26 pm) Comment 6 comments

Alive and Ticking with Alive and Ticking.

Wow long time no .plan, although I'm sure I say that for every .plan. Its become a bit of a cliche tbh, much like saying me saying I'll make sure to keep my .plans up to date. I cease to believe mysel...

Author Craig Fortune Date 05/07/2006 (11:50 am) Comment 9 comments

Plan for Craig Fortune

Snachurz and other Random goodies

Author Craig Fortune Date 11/27/2005 (5:48 am) Comment 19 comments

Plan for Craig Fortune

A to Z guide of keeping gnomes hidden underneath tables.

Author Craig Fortune Date 05/28/2005 (2:52 pm) Comment 8 comments

Plan for Craig Fortune

Dev Tools Series: 1. The Wonder of wikis

Author Craig Fortune Date 02/16/2005 (7:04 am) Comment 1 comments

Plan for Craig Fortune

Traditional art as a basis for digital art, part II.

Author Craig Fortune Date 01/16/2005 (5:42 am) Comment 5 comments

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