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Chris Calef's Blogs

Torque Build Environment (TBE) Changes Course

Well, hello everyone! Sorry for my recent lack of .planning: don't think I'm not working on anything cool -- I'm just not at a stage where I'm ready to talk! However, on the subject of TBE (the ...

Author Chris Calef Date 12/06/2005 (4:46 pm) Comment 26 comments

Ragdoll Pack Gets Multiple Character Support

Well, once again it took about six times as long as projected, what with all the annoying details of real life that tend to obstruct the flow of coding, but... as of today, the ragdoll animation pack ...

Author Chris Calef Date 09/13/2005 (4:28 pm) Comment 20 comments

Ragdoll Pack Is SHIPPED!!

Well, yesterday was my birthday, and on the same day I saw my very first, completely independent, game-related product go out the door. Seems like a good time to look back and reflect a bit. It does...

Author Chris Calef Date 04/07/2005 (5:46 pm) Comment 13 comments

Ragdoll Pack On The Way

Okay boys and girls, I'm back with another .plan! I swore I wasn't posting anything again till it was ready to ship, but then I figured what the hell, Josh has posted about a dozen T2D-related pl...

Author Chris Calef Date 02/23/2005 (5:45 pm) Comment 23 comments

Ragdoll Pack Preview

Well, hey again! It took me a little longer than planned to overcome some of the ODE obstacles (hint to anyone new to ODE: if things just don't make any sense at all, try scaling everything up ten t...

Author Chris Calef Date 01/28/2005 (4:52 pm) Comment 11 comments

Plan for Chris Calef

rag doll animations for torque.

Author Chris Calef Date 01/13/2005 (9:56 am) Comment 30 comments

Plan for Chris Calef

Torque Build Environment v0.5, ready for testing!

Author Chris Calef Date 01/07/2005 (2:18 pm) Comment 16 comments

Plan for Chris Calef

cloth object based on render object (melv is the best!)

Author Chris Calef Date 03/17/2004 (10:22 am) Comment 5 comments

Plan for Chris Calef

Procedural generation of landscapes, buildings, street maps, trees and plants, and other models, including bipeds, quadrupeds, and insects. Animation using ODE to simulate muscle forces, gravity, and collision detection.

Author Chris Calef Date 02/24/2004 (3:39 pm) Comment 4 comments

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