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Chris Calef's Blogs

Ecstasy Dev Blog #4: FBX, default.cfg, GA, and more...

Hey, Garage Gamers! It's been a while since Ecstasy Motion popped its head up over here, so I thought I should catch people up. Life has been insanely busy ever since (and before) SIGGRAPH,

Author Chris Calef Date 09/24/2009 (8:49 pm) Comment 8 comments

The Price of Ecstasy is Going Up!

Hey everybody, BrokeAss Games is here to announce that the first phase of our Early Adopter period (the Special Torque Early Adopter Love edition) is wrapping up this Monday, just in time for SIGGRAPH!

Author Chris Calef Date 08/01/2009 (1:08 am) Comment 24 comments

Ecstasy gets live streaming WEAPONS...

Just a quick note to anyone following the Ecstasy Project... you might be interested in this week's new development: ECSTASY HAS WEAPONS!! Live, streaming in from the Arena motion capture data.

Author Chris Calef Date 07/02/2009 (7:26 pm) Comment 7 comments

PhysX Joint Types in Ecstasy

Hey, Current and Future Ecstasy-ers! Welcome to my first ever public blog for Ecstasy users! We had a great product release last week, and hope all you new customers are having a wonderful time with Ecstasy and getting tons of animation work done! To those still thinking about it, you can grab it at: [url]www.ecstasymotion.com[/url].

Author Chris Calef Date 06/20/2009 (9:29 pm) Comment 10 comments

Ecstasy Motion is HERE!!

Okay, it's ready at last! BrokeAss Games is proud to announce the release of Ecstasy: Early Adopter Edition, which as already announced in my [url=garagegames.com/community/blogs/view/17439]blog from a few days ago[/url], is selling at a special price - for Garage Gamers only - of $99.95!!

Author Chris Calef Date 06/09/2009 (3:05 am) Comment 21 comments

Ecstasy is HERE!!!

After what felt like forever, but was really only a few crazy months of hyperactive round-the-clock dev time, I'm proud, nay, overjoyed to be the one who gets to make the announcement: BrokeAss Games HAS RELEASED the Early Adopter Edition of Ecstasy, our new animation editor, mocap tweaker, physics and dynamic motion tool for game developers, animators and film makers!

Author Chris Calef Date 06/04/2009 (9:08 pm) Comment 36 comments

ECSTASY: Finally, a motion synthesis tool for the indie developer!

ECSTASY: Finally, a motion synthesis tool for the indie developer! ... the main point is it's coming out soon, at an indie price, and we're going to have a early adopter registration soon, make a comment here if you want to be on the list.

Author Chris Calef Date 03/25/2009 (6:00 pm) Comment 47 comments

Chris goes to Hawaii!

My apologies to anyone who's waiting to hear about the actual work I'm doing, but I got sidetracked and found myself one of the most beautiful places on earth! So, aloha, and stay tuned next week for the real goods...

Author Chris Calef Date 02/13/2009 (8:40 pm) Comment 10 comments

Happy Thoughts On Being Alive!

Well, this is the time of year where everyone gets all sappy and sentimental about friends and family and goodwill toward everyone and peace on earth... but I have a special reason to be all gooey a...

Author Chris Calef Date 12/19/2008 (1:22 am) Comment 20 comments

Fun with BVH Files, in Torque.

WARNING: this blog is rather long and technical, and very heavy on animated gifs! Feel free to cruise through it ...

Author Chris Calef Date 05/14/2008 (7:05 am) Comment 43 comments

Hello, Goodbye, Israel, and LSystems

Well, hi again, everybody! Turns out it's been eleven months since my last blog. I know, it hasn't even been a year yet, bu...

Author Chris Calef Date 03/12/2008 (6:53 pm) Comment 10 comments

The Grand Canyon is really, really, really big.

I know everybody knows that already, but just to make sure you know, it's not a myth! The grand canyon is indeed VERY BIG. In fact, it's hard to even describe how insanely ridiculously ENORMOUS it i...

Author Chris Calef Date 04/30/2007 (6:02 pm) Comment 15 comments

Torque Build Environment (TBE) Changes Course

Well, hello everyone! Sorry for my recent lack of .planning: don't think I'm not working on anything cool -- I'm just not at a stage where I'm ready to talk! However, on the subject of TBE (the ...

Author Chris Calef Date 12/07/2005 (12:46 am) Comment 26 comments

Ragdoll Pack Gets Multiple Character Support

Well, once again it took about six times as long as projected, what with all the annoying details of real life that tend to obstruct the flow of coding, but... as of today, the ragdoll animation pack ...

Author Chris Calef Date 09/13/2005 (11:28 pm) Comment 20 comments

Ragdoll Pack Is SHIPPED!!

Well, yesterday was my birthday, and on the same day I saw my very first, completely independent, game-related product go out the door. Seems like a good time to look back and reflect a bit. It does...

Author Chris Calef Date 04/08/2005 (12:46 am) Comment 13 comments

Ragdoll Pack On The Way

Okay boys and girls, I'm back with another .plan! I swore I wasn't posting anything again till it was ready to ship, but then I figured what the hell, Josh has posted about a dozen T2D-related pl...

Author Chris Calef Date 02/24/2005 (1:45 am) Comment 23 comments

Ragdoll Pack Preview

Well, hey again! It took me a little longer than planned to overcome some of the ODE obstacles (hint to anyone new to ODE: if things just don't make any sense at all, try scaling everything up ten t...

Author Chris Calef Date 01/29/2005 (12:52 am) Comment 11 comments

Plan for Chris Calef

rag doll animations for torque.

Author Chris Calef Date 01/13/2005 (5:56 pm) Comment 30 comments

Plan for Chris Calef

Torque Build Environment v0.5, ready for testing!

Author Chris Calef Date 01/07/2005 (10:18 pm) Comment 16 comments

Plan for Chris Calef

cloth object based on render object (melv is the best!)

Author Chris Calef Date 03/17/2004 (6:22 pm) Comment 5 comments

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