Chris Calef's Blogs
Hey, Garage Gamers! It's been a while since Ecstasy Motion popped its head up over here, so I thought I should catch people up. Life has been insanely busy ever since (and before) SIGGRAPH,
Author Chris Calef Date 09/24/2009 (8:49 pm) Comment 8 comments
Hey everybody, BrokeAss Games is here to announce that the first phase of our Early Adopter period (the Special Torque Early Adopter Love edition) is wrapping up this Monday, just in time for SIGGRAPH!
Author Chris Calef Date 08/01/2009 (1:08 am) Comment 24 comments
Just a quick note to anyone following the Ecstasy Project... you might be interested in this week's new development: ECSTASY HAS WEAPONS!! Live, streaming in from the Arena motion capture data.
Author Chris Calef Date 07/02/2009 (7:26 pm) Comment 7 comments
Hey, Current and Future Ecstasy-ers! Welcome to my first ever public blog for Ecstasy users! We had a great product release last week, and hope all you new customers are having a wonderful time with Ecstasy and getting tons of animation work done! To those still thinking about it, you can grab it at: [url]www.ecstasymotion.com[/url].
Author Chris Calef Date 06/20/2009 (9:29 pm) Comment 10 comments
Okay, it's ready at last! BrokeAss Games is proud to announce the release of Ecstasy: Early Adopter Edition, which as already announced in my [url=garagegames.com/community/blogs/view/17439]blog from a few days ago[/url], is selling at a special price - for Garage Gamers only - of $99.95!!
Author Chris Calef Date 06/09/2009 (3:05 am) Comment 21 comments
After what felt like forever, but was really only a few crazy months of hyperactive round-the-clock dev time, I'm proud, nay, overjoyed to be the one who gets to make the announcement: BrokeAss Games HAS RELEASED the Early Adopter Edition of Ecstasy, our new animation editor, mocap tweaker, physics and dynamic motion tool for game developers, animators and film makers!
Author Chris Calef Date 06/04/2009 (9:08 pm) Comment 36 comments
ECSTASY: Finally, a motion synthesis tool for the indie developer! ... the main point is it's coming out soon, at an indie price, and we're going to have a early adopter registration soon, make a comment here if you want to be on the list.
Author Chris Calef Date 03/25/2009 (6:00 pm) Comment 47 comments
My apologies to anyone who's waiting to hear about the actual work I'm doing, but I got sidetracked and found myself one of the most beautiful places on earth! So, aloha, and stay tuned next week for the real goods...
Author Chris Calef Date 02/13/2009 (8:40 pm) Comment 10 comments
Author Chris Calef Date 12/19/2008 (1:22 am) Comment 20 comments
Author Chris Calef Date 05/14/2008 (7:05 am) Comment 43 comments
Author Chris Calef Date 03/12/2008 (6:53 pm) Comment 10 comments
Author Chris Calef Date 04/30/2007 (6:02 pm) Comment 15 comments
Author Chris Calef Date 12/07/2005 (12:46 am) Comment 26 comments
Author Chris Calef Date 09/13/2005 (11:28 pm) Comment 20 comments
Author Chris Calef Date 04/08/2005 (12:46 am) Comment 13 comments
Author Chris Calef Date 02/24/2005 (1:45 am) Comment 23 comments
Author Chris Calef Date 01/29/2005 (12:52 am) Comment 11 comments
rag doll animations for torque.
Author Chris Calef Date 01/13/2005 (5:56 pm) Comment 30 comments
Torque Build Environment v0.5, ready for testing!
Author Chris Calef Date 01/07/2005 (10:18 pm) Comment 16 comments
cloth object based on render object (melv is the best!)
Author Chris Calef Date 03/17/2004 (6:22 pm) Comment 5 comments

