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Chris Calef's Blogs

Ecstasy Motion Imports FBX

Ecstasy Motion now imports as well as exports files in FBX format. It also has improved tools for creating and manipulating groups of actors.

Author Chris Calef Date 02/12/2012 (11:29 am) Comment 5 comments

Ecstasy Motion Approaches 1.0

Hey, guess what? Ecstasy Motion is almost done! New features, lots of bug fixes, more examples, and we're three weeks away from calling it 1.0.

Author Chris Calef Date 11/04/2011 (3:27 pm) Comment 6 comments

Ecstasy Updates - Kinect Support, and more.

The big news is: more or less stabilized Kinect support is now available in Ecstasy Motion. In addition, some long overdue GUI improvements have been made.

Author Chris Calef Date 06/06/2011 (3:57 pm) Comment 9 comments

Ecstasy Motion gets KINECTED!

Just a quick blog with a little screen capture, documenting the momentous occasion of a Kinect device hooked up to Ecstasy Motion!

Author Chris Calef Date 05/16/2011 (1:06 pm) Comment 13 comments

Ecstasy Motion 2011 - The Early Adopter Reawakens!

Ecstasy Motion is back on the ground running, with fresh updates available for pre-existing Early Adopters, and another enrollment period open today!

Author Chris Calef Date 04/22/2011 (4:15 pm) Comment 33 comments

Ecstasy Motion RC 1.0

Just for the record, BrokeAss Games is firmly entrenched in using and supporting Torque technologies, and we're not going anywhere!!

Author Chris Calef Date 11/17/2010 (5:40 pm) Comment 30 comments

Ecstasy Motion Dev Blog #6

DEV BLOG #6 - Another New Gui, Partial-Body Ragdoll, Sequence Actions and Scene Events! So, it's been a couple of months since my last Ecstasy Motion dev blog...

Author Chris Calef Date 02/08/2010 (7:18 pm) Comment 25 comments

Exciting Updates to Ecstasy Motion!

Ecstasy Motion has been flying under the radar for the last month, but not because we weren't doing anything! Now we're back up and online with an all new GUI, better BVH output, and iClone support! If you've been waiting for the right time to try it, that time would be now!

Author Chris Calef Date 11/25/2009 (9:13 pm) Comment 20 comments

Ecstasy Dev Blog #4: FBX, default.cfg, GA, and more...

Hey, Garage Gamers! It's been a while since Ecstasy Motion popped its head up over here, so I thought I should catch people up. Life has been insanely busy ever since (and before) SIGGRAPH,

Author Chris Calef Date 09/24/2009 (1:49 pm) Comment 8 comments

The Price of Ecstasy is Going Up!

Hey everybody, BrokeAss Games is here to announce that the first phase of our Early Adopter period (the Special Torque Early Adopter Love edition) is wrapping up this Monday, just in time for SIGGRAPH!

Author Chris Calef Date 07/31/2009 (6:08 pm) Comment 24 comments

Ecstasy gets live streaming WEAPONS...

Just a quick note to anyone following the Ecstasy Project... you might be interested in this week's new development: ECSTASY HAS WEAPONS!! Live, streaming in from the Arena motion capture data.

Author Chris Calef Date 07/02/2009 (12:26 pm) Comment 7 comments

PhysX Joint Types in Ecstasy

Hey, Current and Future Ecstasy-ers! Welcome to my first ever public blog for Ecstasy users! We had a great product release last week, and hope all you new customers are having a wonderful time with Ecstasy and getting tons of animation work done! To those still thinking about it, you can grab it at: [url]www.ecstasymotion.com[/url].

Author Chris Calef Date 06/20/2009 (2:29 pm) Comment 10 comments

Ecstasy Motion is HERE!!

Okay, it's ready at last! BrokeAss Games is proud to announce the release of Ecstasy: Early Adopter Edition, which as already announced in my [url=garagegames.com/community/blogs/view/17439]blog from a few days ago[/url], is selling at a special price - for Garage Gamers only - of $99.95!!

Author Chris Calef Date 06/08/2009 (8:05 pm) Comment 21 comments

Ecstasy is HERE!!!

After what felt like forever, but was really only a few crazy months of hyperactive round-the-clock dev time, I'm proud, nay, overjoyed to be the one who gets to make the announcement: BrokeAss Games HAS RELEASED the Early Adopter Edition of Ecstasy, our new animation editor, mocap tweaker, physics and dynamic motion tool for game developers, animators and film makers!

Author Chris Calef Date 06/04/2009 (2:08 pm) Comment 36 comments

ECSTASY: Finally, a motion synthesis tool for the indie developer!

ECSTASY: Finally, a motion synthesis tool for the indie developer! ... the main point is it's coming out soon, at an indie price, and we're going to have a early adopter registration soon, make a comment here if you want to be on the list.

Author Chris Calef Date 03/25/2009 (11:00 am) Comment 47 comments

Chris goes to Hawaii!

My apologies to anyone who's waiting to hear about the actual work I'm doing, but I got sidetracked and found myself one of the most beautiful places on earth! So, aloha, and stay tuned next week for the real goods...

Author Chris Calef Date 02/13/2009 (12:40 pm) Comment 10 comments

Happy Thoughts On Being Alive!

Well, this is the time of year where everyone gets all sappy and sentimental about friends and family and goodwill toward everyone and peace on earth... but I have a special reason to be all gooey a...

Author Chris Calef Date 12/18/2008 (5:22 pm) Comment 20 comments

Fun with BVH Files, in Torque.

WARNING: this blog is rather long and technical, and very heavy on animated gifs! Feel free to cruise through it ...

Author Chris Calef Date 05/14/2008 (12:05 am) Comment 43 comments

Hello, Goodbye, Israel, and LSystems

Well, hi again, everybody! Turns out it's been eleven months since my last blog. I know, it hasn't even been a year yet, bu...

Author Chris Calef Date 03/12/2008 (11:53 am) Comment 10 comments

The Grand Canyon is really, really, really big.

I know everybody knows that already, but just to make sure you know, it's not a myth! The grand canyon is indeed VERY BIG. In fact, it's hard to even describe how insanely ridiculously ENORMOUS it i...

Author Chris Calef Date 04/30/2007 (11:02 am) Comment 15 comments

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