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Adam Beaumont's Blogs

Where did all the time go?

Wow - a year and a half (almost) since my last post about being almost there and Roboherd is only just getting out of the door. I guess the bad thing is its taken so long, but the good thing is at le...

Author Adam Beaumont Date 07/15/2007 (8:30 pm) Comment 1 comments

Roboherd on Mac?

Feedback from our latest demo release of Roboherd has been ok and looking at the online scores it seems like some people have been able to get the hang of things and post some pretty good times. We'r...

Author Adam Beaumont Date 04/22/2006 (6:37 pm) Comment 4 comments

Roboherd Demo

Well we've finally got something together for the Roboherd demo - it's not quite as far along as we would have liked (some of the menu screens still need some work) but instead of delay another few we...

Author Adam Beaumont Date 04/05/2006 (7:05 am) Comment 6 comments

Roboherd update

Roboherd progress has been pretty good this month - we're up to about 20 levels now and have totally revamped the graphics (both 2d and 3d). Everything is looking much more polished and you can almos...

Author Adam Beaumont Date 03/25/2006 (2:29 pm) Comment 2 comments

Next Roboherd release coming soon...

Is it just me or does the new blog page not work in firefox? All the text boxes had been squashed off the page so I couldn't enter anything and have therefore had to revert to IE - weird! Anyway -...

Author Adam Beaumont Date 02/25/2006 (11:56 pm) Comment 3 comments

Roboherd keeps on movin

In spite of all the moving around the world, having a baby, and a day job that takes up about 12 hours a day Roboherd is still progressing! That's the good news - the bad news is of course that progr...

Author Adam Beaumont Date 02/03/2006 (2:39 pm) Comment 0 comments

Plan for Adam Beaumont

Quite an eventful month since I last posted - my wife and I had a baby girl so the whole world feels like it's been turned upside down, what with night feeds and nappy changes. Anyway, development on...

Author Adam Beaumont Date 12/07/2005 (12:11 am) Comment 4 comments

Plan for Adam Beaumont

Things have been quite slow this week on Roboherd. We're trying to increase the content in the game which basically means getting some more levels done. Last couple of weeks I've done quite a bit of...

Author Adam Beaumont Date 11/12/2005 (5:51 am) Comment 2 comments

Plan for Adam Beaumont

Chasing shadows...

Author Adam Beaumont Date 10/28/2005 (5:57 am) Comment 3 comments

Plan for Adam Beaumont

Things moving again...

Author Adam Beaumont Date 10/14/2005 (8:27 pm) Comment 1 comments

Plan for *************

How to make progress...

Author Adam Beaumont Date 10/02/2005 (5:02 am) Comment 0 comments

Plan for Adam Beaumont

Oh man - how not like it's supposed to is this working out !

Author Adam Beaumont Date 09/11/2005 (2:16 am) Comment 0 comments

Plan for Adam Beaumont

One step at a time...

Author Adam Beaumont Date 04/01/2005 (12:20 pm) Comment 0 comments

Plan for Adam Beaumont

Is a one year interval between .plans too long ?

Author Adam Beaumont Date 02/12/2005 (1:28 am) Comment 1 comments

Plan for Adam Beaumont

ProjectB getting close to a release for feedback

Author Adam Beaumont Date 02/11/2004 (9:23 am) Comment 0 comments

Plan for Adam Beaumont

First round of testing on ProjectB has gone well - I've fixed the bugs and am now moving onto the next stage of the development.

Author Adam Beaumont Date 01/29/2004 (10:48 am) Comment 0 comments

Plan for Adam Beaumont

Project B is nearing first testable release.

Author Adam Beaumont Date 01/10/2004 (12:39 am) Comment 0 comments

Plan for Adam Beaumont

Project B approaching test release

Author Adam Beaumont Date 12/18/2003 (8:46 am) Comment 0 comments

Plan for Adam Beaumont

Progress is continuing on my first Torque game (enticingly codenamed ProjectB). My previous gaming project was a UT2003 mod, Conquest Marines, so I'm using some of my experience from that to develop ...

Author Adam Beaumont Date 12/05/2003 (3:13 am) Comment 0 comments