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Mike Kuklinski's Blogs

Three-Dimensional Hex Strategy-Sim

An update on the game that I've been working on --- it appears as though hex-based games are all the rage lately.

Author Mike Kuklinski Date 08/24/2011 (9:23 pm) Comment 4 comments

irc.maxgaming.net #garagegames

This is going to be an odd blog, since it has absolutely nothing to do with game development. So what, pray tell, will I be ranting about today? Our IRC channel. When I started going there, I...

Author Mike Kuklinski Date 02/09/2008 (10:47 pm) Comment 9 comments

StackHeap Master Server Beta Release

In ammendum to my previous blog post (which I apologize for it being so short, as I was at work when I wrote it... yes, I am a very busy at work, obviously), I am posting a beta binary for the SHMS......

Author Mike Kuklinski Date 02/03/2008 (10:23 pm) Comment 5 comments

StackHeap Master Server

I'm working on a new Master Server daemon as a replacement for Ben's Push Button server... I have it done to basic networking, and I should have a beta out either tonight or tomorrow. Just letting ...

Author Mike Kuklinski Date 02/03/2008 (8:17 am) Comment 3 comments

Engine Writing

So, the lot of you might have thought that I'd dropped off the face of the Earth for a while, maybe I was run over by a loose Vehicle* or something... Nah, just been hit really hard by work, school...

Author Mike Kuklinski Date 12/20/2007 (10:28 pm) Comment 3 comments

Kuiper Work .. lots of pictures.

So, I finally decided to get off my behind and start porting Kuiper code to TSE MS4... hopefully (please Brian, PLEAAASE! -hysteric crying-) MS4.2 will not be TOO different. I got some basic code i...

Author Mike Kuklinski Date 01/16/2007 (11:46 pm) Comment 17 comments

MS4? No one told me!

So, I get up yesterday... night (ok, I hadn't actually just gotten up), to find out that MS4 had been out, and had been out for some time. After berating key people for not notifying me, a person who'...

Author Mike Kuklinski Date 09/12/2006 (8:41 pm) Comment 5 comments

Kuiper Optimizations, and other stuff

Well, I went back into my Volumetric Cloud Class, in order to optimize it a bit. Phew, who knew how hard of a challenge that would be... I shaved off a few instructions and got them a bit faster......

Author Mike Kuklinski Date 06/10/2006 (1:32 am) Comment 13 comments

Orbit - Newtonian Physics

For the past 2 days I have been working on a pet Newtonian Physics project called Orbit. If you could not already have guessed, it simulates, guess what, orbits! It is written in C++ and Ope...

Author Mike Kuklinski Date 06/02/2006 (1:07 am) Comment 5 comments

Semi-Dynamic Cubemaps, oh my.

Well, I was sick of static cubemaps, and their lack of ability to properly represent my scenes... so I decided to step up a bit -- generate a single cubemap after the environment was rendered. Simple,...

Author Mike Kuklinski Date 05/08/2006 (10:55 pm) Comment 6 comments

Mmmm... Planets.

Well, with a slightly increased vigor for coding after I played a few hours of EVE Online (makes me think about my space sim, and how to beat them graphically), I decided to look at my planet renderer...

Author Mike Kuklinski Date 04/19/2006 (8:02 pm) Comment 20 comments

Wing Commander Art

Well, I have been in a slight programming rut recently -- not having wanted to be doing anything, really. However, I was looking over at the WCNews site, looking at some of the screenshots from Sta...

Author Mike Kuklinski Date 02/20/2006 (6:01 am) Comment 3 comments

Plan for Mike Kuklinski

Point Sprites in TSE

Author Mike Kuklinski Date 10/05/2005 (7:05 pm) Comment 8 comments

Plan for Mike Kuklinski

Kuiper Administration Console

Author Mike Kuklinski Date 08/23/2005 (10:21 pm) Comment 1 comments

Plan for Mike Kuklinski

Kuiper Dust Clouds!!!

Author Mike Kuklinski Date 07/31/2005 (2:04 am) Comment 5 comments

Plan for Mike Kuklinski

ColDet/Torque Integration -- Part II

Author Mike Kuklinski Date 07/17/2005 (1:40 pm) Comment 3 comments

Plan for Mike Kuklinski

ColDet/Torque Integration

Author Mike Kuklinski Date 07/16/2005 (12:45 am) Comment 0 comments

Plan for Mike Kuklinski

Kuattech Lobby Development

Author Mike Kuklinski Date 05/27/2005 (12:46 am) Comment 3 comments

Plan for Mike Kuklinski

Kuiper: Torque Shader Engine -- Render to Texture

Author Mike Kuklinski Date 04/03/2005 (6:27 pm) Comment 4 comments

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