Overall my experience with trying to make a vehicle physics kit that works for both Bullet and PhysX has been a serious pain. Not because of Bullet, but PhysX kicks me back a mile for every step I take forward.
Author Ronald J Nelson Date 11/27/2012 (3:03 pm) Comment 16 comments
Greetings everyone. It's another 2D blog day! When time allows, someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about another huge overhaul to the engine. Replacing the OS X layer.
Author Michael Perry Date 11/27/2012 (11:42 am) Comment 55 comments
In this blog I will show you my latest improvements to the IPS-AT (IPS Authoring Tool) and talk about why IPS Pro have been delayed as much as it is.
Author Lukas Joergensen Date 11/27/2012 (9:47 am) Comment 3 comments
Updates, personal website updates, and a special request for the community. Basically, it's time to step up! We are a strong community and it's almost time to show off!
Author Ron Kapaun Date 11/26/2012 (3:39 pm) Comment 32 comments
The New Pro-Bones Motions 10,000 FBX Mocap Library. The Largest Single Motion Capture Collection in the World! Now Features New Skeletal definitions allows fast bulk motion transfer to all Major 3D Programs. Fun and easy to use .FBX, helps you create spectacular animations fast. Huge variety of motions included, Get the motions you've always wanted,
Author Joe McPeek Date 11/26/2012 (12:19 pm) Comment 2 comments
A new free resource for T3D, *under development*, which allows mass import of USGS DEM data as well as a (not yet functional) terrain paging system. Released under MIT.
Author Chris Calef Date 11/25/2012 (7:18 pm) Comment 44 comments
AFX 2.0 for Torque 3D - MIT $80 Arcane-FX, the popular special effects add-on for Torque is now compatible with the open source MIT-licensed version of Torque3D. AFX 2.0 comes with all the core-tech engine mods plus a huge list of ready-to-run special effects.
Author David Robert Pemberton Date 11/25/2012 (2:32 pm) Comment 9 comments
ScriptT3D as is works for T3D 1.2 and most likely will work with T3D MIT. However, there are some performance issues I would like to target with this rewrite.
Author Demolishun Date 11/25/2012 (3:03 am) Comment 8 comments
So I've finally got some time to get some more features into the engine working fully. In the next few weeks I hope to release this so expect more post and updates.
Author Kevin Mitchell Date 11/25/2012 (12:30 am) Comment 9 comments
afxModern, a new template for the AFX that is setup to be a starting point for FPS/RTS applications of AFX technology
Author Gibby Date 11/23/2012 (6:35 am) Comment 2 comments









