Game Development Community

Open Call: Join the Torque 2D Open Source Committee

With the impending release of Torque 2D 2.0 (MIT) this week, this blog opens the doors to anyone interested in officially driving the direction of Torque 2D's core engine. Read on to find out what your responsibilities and rewards would be if you joined our team.

Author Michael Perry Date 02/04/2013 (4:47 pm) Comment 26 comments

New website! Again.This is better than the last!

Some of my friends told me that my original site is difficult to see.I think it is so.So, these days I continued to produce weapons package also carefully consider the site should look like.I hope that we can see in this on top of all my products.Including details of the product.And preview.Now, it comes out.

Author Szzg007 Date 02/04/2013 (5:46 am) Comment 13 comments

Mutliplayer Assembly Package - Official Launch

After about month of development on my first pack for Torque 3D, I have completed the final product!

Author Robert Fritzen Date 02/02/2013 (3:34 pm) Comment 15 comments

Slime City - Building Placement

We have some building placement animations to show this week. We also have our first level terrain complete.

Author Weston Tracy Date 02/02/2013 (1:45 pm) Comment 10 comments

Simple Component System for Effects Processing

I am in the middle of building some audio visual effects objects. As I thought about it I started thinking that I wanted to make the processing of the audio to be flexible. This got me thinking about a component system.

Author Demolishun Date 02/02/2013 (9:24 am) Comment 0 comments

New Crate Pack Released for TGB/Torque 3D!

Featuring 512x512 and 256x256 textures. Includes 52 total textures in 2 sizes. The pack is just $20 for Indies and $100 for studios/Pro. Works in TGB, iTGB, Torque 3D, TGEA, TSE and TGE. Screen shot inside. Order at www.myambientworld.com at the bottom of the page! Thanks for looking!

Author Will Zettler Date 02/02/2013 (5:44 am) Comment 0 comments

Pacifica Beta Update -Video

Performance has been the focus of my attention and its screaming right along. I've made a video to show what I've been up to.

Author JR Wilde Date 02/02/2013 (12:19 am) Comment 6 comments

Neptun Pack / Blue Whale with new animation

Hello. I have rework the Blue Whale animation. Also i made the whale larger and I add vertex weight painting. I slow down the animation also. Wonder what you think now...

Author D Fasel Date 02/01/2013 (12:36 pm) Comment 6 comments

Forester Pro - New Features in v1.08

We have just released version 1.08 of Forester Pro which includes new features, some you asked for, some you didn't know you needed.

Author Matthew Genge Date 02/01/2013 (12:05 pm) Comment 8 comments

BrokeAss Games Releases FBX to Torque Community!

Because I couldn't stand the guilt any longer... we've decided to throw our FBX code into the mix and see if we can get some collaboration on it!

Author Chris Calef Date 01/31/2013 (2:41 pm) Comment 22 comments