Game Development Community

Plan for Mychal McCabe

we reached first playable on the 12th of this month. our goal was a spinning crate, g.findlay gave us a very cool glowing ball, our ball-launcher was the TGE SDK crossbow without it's skin, and we had...

Author Mychal McCabe Date 02/24/2002 (11:03 am) Comment 0 comments

Plan for Melv May

I am working towards being 'comfortable' with the Torque engine with a view to converting our existing code/binaries for our project "City of the Dead" from our previous engine (WildTangent WebDriver).

Author Melv May Date 02/24/2002 (4:04 am) Comment 1 comments

Plan for Danny Ngan

Lurker finally shares work!!! See plan for more details. :)

Author Danny Ngan Date 02/24/2002 (3:23 am) Comment 3 comments

Plan for Jari "Mortez" Savolainen

Finished scripting of the powercode for Legends. Including mission editor addon for better control.

Author Jari "Mortez" Savolainen Date 02/23/2002 (2:33 am) Comment 1 comments

Plan for Darrel O

Now onto the real stuff.

Author Darrel O Date 02/22/2002 (1:30 pm) Comment 0 comments

Plan for Dennis Mathews

Make an RTS out with the engine.

Author Dennis Mathews Date 02/22/2002 (10:29 am) Comment 1 comments

Plan for Dave Harlow

Almost got round to starting on the preliminary design doc but decided to put it off for a while.

Author Dave Harlow Date 02/22/2002 (10:06 am) Comment 0 comments

Plan for James Hamar

Updates on the webpage, go there! http://crosshate.initialized.org

Author James Hamar Date 02/21/2002 (5:55 pm) Comment 0 comments

Plan for Chris Roper

This space for rent.

Author Chris Roper Date 02/21/2002 (8:09 am) Comment 1 comments

Plan for Marco Meier

This is my first plan after working very hard for one week. We now got a good base to work with. Well, some easy models are done and a first level is ready. My particles work great. The explosions a...

Author Marco Meier Date 02/21/2002 (6:28 am) Comment 0 comments