In my last blog, I mentioned that the iOS build was getting really unstable, so I started to hunt for unstable code. One spanish inquisition later...
Author Paul Jan Date 08/11/2013 (11:12 pm) Comment 3 comments
The steering committee has been quite busy preparing the next chapter in the journey towards 3.0 and we are happy to announce many new and important developments with this blog update. Continue reading to see what's been happening since Torque 2D 3.0 was announced.
Author Michael Perry Date 08/09/2013 (8:01 am) Comment 48 comments
Game Ready Art . Com's latest releases for the month of August are: Low Poly Car Pack - Volume One & Cemetery Construction Pack To learn all about these and other asset packs please read this blog and visit my site at: http://www.gamereadyart.com
Author Steve Adamson Date 08/09/2013 (6:09 am) Comment 3 comments
The well-known Liman3D shader collections for Torque 3D are again available at Liman3D under "Game Dev tools".
Author Lyubomir Mandzhukov Date 08/07/2013 (12:55 am) Comment 9 comments
I have been tossing this around in my head for a few days now. Planning has started and I am going to start making this if I can get some people to help.
Author Benjamin Stanley Date 08/06/2013 (9:15 pm) Comment 15 comments
The thought just dawned on me for a Chopped Torque Show. Not sure about the feasibility, but fun to think about. Here are a few of my suggestions.
Author Nathan Campbell Date 08/06/2013 (12:31 pm) Comment 6 comments
We recently released our first game, BeamNG DRIVE which utilizes T3D for its visuals. It's a realistic driving game currently in alpha with 6 vehicles and 6 terrains.
Author Thomas Fischer Date 08/05/2013 (8:19 am) Comment 33 comments
The 1st Edition of the Torque3D Magazine is coming along nicely. In this blog I'll make a list of what the 1st Edition will contain, a last request for suggestions and visions for the future of this magazine
Author Lukas Joergensen Date 08/03/2013 (10:54 am) Comment 17 comments
The next chapter in the T3D Prototype in 90 days series. The topic covered is Serializing Mission data.
Author Demolishun Date 08/03/2013 (5:00 am) Comment 5 comments
Forester Pro is a tree and plant creator for Torque3D which produces models that import seamlessly into the world editor. We've just released version 1.22 of Forester Pro which features import and export of custom templates.
Author Matthew Genge Date 08/03/2013 (12:40 am) Comment 9 comments









