Rex's Blogs
I'm pleased to announce the arrival of DSQTweaker! It's available in the Garage Games store for the $39.95 (indie)!
Author Rex Date 08/21/2009 (6:52 am) Comment 20 comments
I have tried on three separate sessions to post up some of the GDC experience we were graciously awarded by GG. The first ended in failure at 1:40am Day1, second aborted at 1:18am Day2, the third was a half-hearted organizingBlitz of photos before the inspections on our first home. I've finally managed to get pulled together enough to bloqOut on GDC09.
Author Rex Date 03/28/2009 (6:22 pm) Comment 4 comments
Author Rex Date 12/26/2008 (3:01 pm) Comment 4 comments
Author Rex Date 07/01/2008 (1:44 am) Comment 5 comments
Author Rex Date 03/19/2008 (4:37 pm) Comment 2 comments
Author Rex Date 01/04/2007 (1:32 am) Comment 6 comments
Author Rex Date 12/30/2006 (4:58 pm) Comment 6 comments
Author Rex Date 11/17/2006 (4:49 pm) Comment 14 comments
Author Rex Date 09/28/2006 (2:51 pm) Comment 7 comments
Author Rex Date 06/10/2006 (4:39 am) Comment 6 comments
Author Rex Date 06/09/2006 (12:14 am) Comment 6 comments
Having finished and published my gameSpace to DTS player example in the TDN, I'm pushing forward after seeing the outline provided by the Max & Maya articles, and will attempt to put onto the network, any gameSpace examples that will mesh with the existing framework. Stay tuned; the 'simpleShape' article I'm working on right now is being hammered together and is looking pretty good. Nothing about gameSpace is 'simple'...
Author Rex Date 11/03/2005 (6:47 pm) Comment 4 comments
Having recently completed porting a Milkshape Blends article from my personal webpages, I'm now beginning to bring a gameSpace2DTS player character article to the TDN. Stay tuned as it developes. I'm mirroring the structure along the lines of the Max articles, although the complex character tutorial is not yet present on the TDN, I'm forging ahead to bring the gameSpace and Milkshape modeling packages into the fray, as it were.
Author Rex Date 10/23/2005 (3:44 pm) Comment 0 comments
I have begun porting over from my personal webpages, the Milkshape2Blends article for the new TDN, which I'm allowed by virture of my owning the SDK[as it's in beta] along with many, many others in this thriving Community of creative people. This will take some time, as this new system had me baffled at first, but I've managed to get a few items in the page. I fear though I may have may the page too 'high' in the hierarchy of things, and would like to get it eventually moved to the DTS section and more specifically a Milkshape subSection....yada, yada. See more at the super neato TDN, which, as it's filled daily/hourly by eager documentors...let me know how I'm doin'.
Author Rex Date 10/15/2005 (2:07 am) Comment 0 comments
Setting up Blend Sequences in Milkshape3D will demonstrate how I, with the guidance from a respected Community Member, finally got my blends working inside the engine. I had struggled for a few full days of working at this and had given up hope of getting a successful result until I brought up the subject near the end of a session working on a Milkshape side project.
Author Rex Date 09/06/2005 (4:09 am) Comment 0 comments
After texting with Joe M, @ GG in a Thread; I decided to put together another online Guide[GGResource], describing the Process for adding additional Nodes[ms3d Joints], without losing the Transforms setup previously. This process gets a little tedious and it's a little tricky, but it does work and this is my attempt to document it's validity thru demonstration of the techniques. During my testing and protoTyping, I managed to get a player shape that loaded all the default SDK sequences, and, contained the maximum of 8 mountPoints. All ended up with usuable orientation/alignment, requiring virtually NIL script offsets!
Author Rex Date 07/31/2005 (6:37 pm) Comment 2 comments
http://pages.sbcglobal.net/rexpiscator/_wsn/page3.html is my attmpt to document a workflow thru GameSpace to produce DTS/DSQ content. I've taken the Buzz3d elf and done some voodoo to it to get it to appear in the ShowToolPro and the engine as a player. Stay tuned for results, and please submit any corrections/additions to my ongoing Project...
Author Rex Date 01/31/2005 (5:48 am) Comment 1 comments
My immediate .Plan is to get more data pumped into my online guide for setting up a Player-character in GameSpace for exporting to DTS/DSQ formats.
Author Rex Date 01/26/2005 (11:58 pm) Comment 2 comments

