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Pisal Setthawong's Blogs

Ninja Puzzle (TGB) Launched on Intel AppUp!

After launching our TGB game Ninja Puzzle at the Mac AppStore to moderate success, our small team working from various Bangkok branches of Starbucks just recently did a port of our game into the Intel AppUp platform.

Author Pisal Setthawong Date 02/27/2011 (9:12 pm) Comment 2 comments

Ninja Puzzle (TGB) Launched on Mac App Store

Based on an earlier blog entry, just posting a new blog entry to announce that our latest game called Ninja Puzzle (made with TGB) is now available on the Mac App Store!

Author Pisal Setthawong Date 01/07/2011 (8:45 am) Comment 11 comments

Ninja Puzzle (Work In Progress) #1

This blog contains the latest progress about our Flying Pig Game Studio's latest game called Ninja Puzzle (PC/Mac) that we are working on at the moment which is currently in the play testing period.

Author Pisal Setthawong Date 05/18/2010 (11:41 pm) Comment 6 comments

PostMortem - Shopping Crazy (iPhone) released 2009

In this blog, I'll like to write a post-mortem of a game we finished a while back called Shopping Crazy that was released on the iPhone platform. The interesting note is that this project is essentially the first game we have developed on the iTGB platform plus a little of my somewhat biased comments :P

Author Pisal Setthawong Date 02/16/2010 (3:06 pm) Comment 1 comments

TGDXCON2008 PostMortem

This blog is just an update from the earlier post here: http://www.garagegames.com/blogs/20289/15695 To summarize it quickly, the TGDXCON2008 is part of a series of seminar/conference t...

Author Pisal Setthawong Date 12/07/2008 (9:46 am) Comment 2 comments

Thai Game Developer Exchange Conference 2008 - November 29, 2008

Might sound like a little plug, but anyway this might be useful: If you happen to be a game developer who is in Bangkok(Thailand) and free on November 29, 2008, we would like to invite you to the T...

Author Pisal Setthawong Date 11/19/2008 (12:04 am) Comment 3 comments

Paddlepop the Pyrata - a Postmortem

In this blog post I want to take the opportunity to write a little postmortem on the last project I've involved in called Paddlepop the Pyrata. Paddlepop the Pyrata is the second in the ser...

Author Pisal Setthawong Date 08/08/2008 (12:22 am) Comment 10 comments

Thai Computer Game Museum calls for Developers from Thailand

I just wanted take the opportunity in this blog to PR about a new site that is just recently launched. I and a group of volunteers from the http://www.thaigamedevx.com community has starte...

Author Pisal Setthawong Date 08/23/2007 (12:42 am) Comment 2 comments

To Script or Not To Script

Another long ramble LOL During the last few weeks, I've been in the process of gradually of phasing out my heavily modified TGE v1.4 after my last project has been completed. The project ha...

Author Pisal Setthawong Date 03/15/2007 (9:41 am) Comment 5 comments

A Game Down and Another Year to Go

[i]This blog is a long, rambling, and useless blog detailing what I'm planning next year. I don't think it is much of use, but if you are going to read it, I have to caution all readers before. I ha...

Author Pisal Setthawong Date 01/11/2007 (10:01 am) Comment 2 comments

HeavenHell Project - Updates and MoreScreenShots and Random Rants

I just wanted to update a about the progress of my game after disappearing for a few months after my last update on it. Been extremely busy during the last few months due to work related issues that ...

Author Pisal Setthawong Date 12/01/2006 (8:22 am) Comment 7 comments

Asian Game Developer Summit @ Singapore from December 9-10, 2006 and Etc.

During the last few weeks/months, I've been very busy with a number of different things, mainly teaching, working on a contract job writing video games, and arranging a few seminars related on the sam...

Author Pisal Setthawong Date 10/30/2006 (1:35 am) Comment 6 comments

My Cg Update and Random Musings

During the last few weeks/months (lost track of time since the last blog), I was kind of busy in a myriad of projects that is practically taking up all 7 days of the week. Working that hard isn't a g...

Author Pisal Setthawong Date 08/06/2006 (11:47 pm) Comment 9 comments

Working on Implementing Glow Effect (Cg) on TGE

During the last few weeks, I've been working with proping up my TGE so that I could use Cg to prop up the graphical engine. I'm completely aware that TSE would potentially be a better choice if I wan...

Author Pisal Setthawong Date 06/14/2006 (11:20 am) Comment 20 comments

My Viewpoint on GarageGame Products

During the last few months, I've been a regular visitor of the GarageGame website, coming on a daily basis and mostly going through the forums and code base. To mention a little about myself, I first...

Author Pisal Setthawong Date 06/06/2006 (9:16 pm) Comment 15 comments

Modding the Engine, Changing the Default Jump

I've just submitted my first resource about a few days ago. Its not posted in the Torque site yet, but anyway, let me just explain a little about what I was working on. First of all, I was hired ...

Author Pisal Setthawong Date 04/18/2006 (1:24 am) Comment 2 comments

Messing Around with Torque

Hmm... The thing that I like about Torque is that it allows me to mess around with its core. Somehow I also found that the more I mess with it the easier it is to screw things up badly and hard to r...

Author Pisal Setthawong Date 04/13/2006 (2:09 am) Comment 3 comments