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J.C. Smith's Blogs

The Repopulation - 0.5.6 Build Notes and Screenshots

Where the last few updates have focused heavily on content and playability, this one took more of a turn towards the visuals and interface. Plymouth has a completely new and much improved look from Stadi Thompson. We've also introduced the third revision of our User Interface from Mikael Pettersson. In addition to this you can find numerous changes the weather, fog, cloud, lighting and shadows of the game.

Author J.C. Smith Date 11/13/2009 (2:54 am) Comment 10 comments

The Repopulation - 0.0.5.5 Build Notes

This patch had a quicker turnaround than our average patch, but there were several important fixes that needed to be resolved. update again focuses on polishing and improving the early stages of the game. We've given new special abilities to many monster species, in an attempt to make the various species encounters feel unique. We also integrated a new default control scheme.

Author J.C. Smith Date 10/27/2009 (10:32 am) Comment 4 comments

The Repopulation - Latest Build Notes and Shots

Highlights of this patch include performance optimizations, a population pass on Plymouth, a new conning system, an improved interaction system, rare NPCs who offer new missions to the first player who discovers them, and the addition of a number of new chain abilities. This patch also sees improved visuals, full screen fx, and animation updates for both players and NPCs.

Author J.C. Smith Date 10/21/2009 (4:17 pm) Comment 5 comments

The Repopulation - 0.5.3 Build Notes and Progress

This patch continues with what we've been building towards in recent patches, in trying to make the game as fun as possible, as soon as possible. In this patch we gave every starting profession a pass to ensure that each profession has at least two combat abilities when they begin the game...

Author J.C. Smith Date 10/06/2009 (2:26 pm) Comment 3 comments

The Repopulation - 0.5.2 Build Notes

We've released our second major patch since opening up alpha testing. Build notes from that patch are posted inside.

Author J.C. Smith Date 09/18/2009 (8:05 am) Comment 1 comments

The Repopulation - Alpha Progress and Screenshots

It's been a hectic 10 days for us here with the launch of phase 2 of our alpha test. The first day saw us slammed with many unexpected issues...

Author J.C. Smith Date 09/02/2009 (5:21 am) Comment 5 comments

The Repopulation - Documentation Available

We're rapidly approaching the point where we will be opening up the alpha client to new players, and as a result we needed documentation...

Author J.C. Smith Date 08/13/2009 (9:39 pm) Comment 4 comments

The Repopulation v0.0.4.9 Build Notes

This update stretched on a bit longer than our usual patch period. We've made a heavy push towards being feature complete code wise. The Dynamic Mission system and Clan systems have undergone many changes, as have vehicles, combat and Artificial Intelligence. We have also upgraded to the latest beta (beta 4) of the Torque 3D engine. The next patch will focus heavily on content additions, and will likely be our final patch before beginning to open the game up to more testers.

Author J.C. Smith Date 07/21/2009 (6:32 pm) Comment 5 comments

The Repopulation - Alpha 0.0.4.8 Build Notes and Screenshots

We've just rolled out the 0.0.4.8 Alpha Patch, and this update features the build notes for that patch as well as screenshots from our new Torque 3D based client.

Author J.C. Smith Date 05/27/2009 (9:11 am) Comment 9 comments

Repopulation 0.0.4.7 Build Notes

There's no new screenshots in this blog, just a list of the build notes since the last entry. It's another huge one.

Author J.C. Smith Date 04/17/2009 (3:13 pm) Comment 3 comments

Repopulation Screenshots and Update

It's been a couple months since the last set of screenshots were posted. A lot has happened in that time.

Author J.C. Smith Date 03/24/2009 (7:52 pm) Comment 6 comments

The Repopulation - Freedomtown WIP Shots

The last few blogs have been information heavy and screeshot light, so here's a slew of new screenshots.

Author J.C. Smith Date 02/07/2009 (12:22 pm) Comment 5 comments

The Repopulation = 0.0.4.4 Alpha Build Notes

We've pushed out the latest Alpha release, as we prepare for an Alpha Phase 2. This update includes the build notes, as well as some WIP screenshots of new character models.

Author J.C. Smith Date 01/30/2009 (3:11 pm) Comment 1 comments

The Repopulation - 0.0.4.3 Build Notes

No screenshots in this update. Just the build notes and details from today's Alpha patch: 0.0.4.3 Build Notes -------------------------- This patch introduces the first wave of our revamped com...

Author J.C. Smith Date 01/07/2009 (11:07 am) Comment 2 comments

The Repopulation - FAQ

After several months of being down due to a server move and lack of time, The Repopulation's http://www.therepopulation.com is back online. This is still a work in progress. It doe...

Author J.C. Smith Date 01/01/2009 (6:09 am) Comment 1 comments

The Repopulation - Day/Night Transition Shots

Not a whole lot to write in this entry. Spent some time over the past couple of days improving the day/night transitions in The Repopulation. Some screenshots below: [image]http://71.18.167.9/dayni...

Author J.C. Smith Date 12/29/2008 (12:25 pm) Comment 2 comments

The Repopulation Screenshots and Progress

I really want to keep updating my blogs here, but I rarely ever find the time. Since the last post here we've released one major patch and have a second nearing completion. I'm not going to clutter th...

Author J.C. Smith Date 12/24/2008 (1:26 pm) Comment 7 comments

Repopulation 0.4.1 Build Notes and Images

This is my first blog for The Repopulation here at GarageGames. I have been keeping a web log of all of the updates and patches at MMOWorkshop.com and MyDreamRPG.com for about a year now. MMOWorkshop ...

Author J.C. Smith Date 08/17/2008 (11:32 am) Comment 2 comments

Hover Racing Update

It's been a pretty hectic month for me. Age of Conan was released, and my day job responsibilities had me building up our database for the game. That continues to be taking the majority of my days, wh...

Author J.C. Smith Date 06/06/2008 (4:57 pm) Comment 8 comments

TGEA Hover Racing

It's hard to believe that I've been a member for over seven years now, and this will be my first ever blog at GG. Over the past year I've been working on an MMOG project entitled The Repopulation whic...

Author J.C. Smith Date 04/30/2008 (1:42 pm) Comment 9 comments