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Jeremy Alessi's Blogs

I may finally have it ...

In the past I've created a lot of games. In the beginning I did a lot of original stuff ... but truth be told I didn't have the technical skills to pull them off right. After a while I started getti...

Author Jeremy Alessi Date 07/14/2006 (12:10 pm) Comment 7 comments

IGC right around the corner!

Wow, it's amazing but true ... it's been damn near a year since IGC last year ... astounding! I don't know about anyone else but I'm feeling a little pressure to make sure we bring some great stuff t...

Author Jeremy Alessi Date 07/07/2006 (12:18 pm) Comment 5 comments

A little perspective ...

A few blogs ago I stated that the game business is a crapshoot. Now maybe that's not the best thing I've ever said and maybe it's not true, although I'd still debate it for fun ;) Another thing ...

Author Jeremy Alessi Date 06/16/2006 (9:06 pm) Comment 3 comments

How to properly torture your Orc!

Now perhaps it's just me but programming dynamic mesh deformation in Torque seems to be a lot more complex than it should be. ...

Author Jeremy Alessi Date 06/06/2006 (2:50 pm) Comment 6 comments

More VR, Stereoscopic View

I know it doesn't look like much but this is my home simulation of the VR units that Leroy Baynum ha...

Author Jeremy Alessi Date 06/02/2006 (10:43 pm) Comment 9 comments

Real Garage Games...

I few days ago I posted a blog about Beach Ball Break with a little blurb about Leroy Baynum getting back in contact with me. We met last year just before IGC. I thought of our meeting as a sort of ...

Author Jeremy Alessi Date 06/01/2006 (9:33 pm) Comment 8 comments

Beach Ball Progress Report

Beach Ball Break 1.05 is almost there. I'm not sure how much of a difference I've made but it certainly feels like a better more complete game to me. I've now got a killer backend php/MySQL solution...

Author Jeremy Alessi Date 05/28/2006 (1:24 am) Comment 0 comments

Beach Ball Break 1.05 is coming ...

After holding a soft launch with Beach Ball Break last week I can see there's an interest in the title in general because it's been downloaded plenty. However, it's not selling. With nearly 2,000 do...

Author Jeremy Alessi Date 05/24/2006 (12:20 am) Comment 5 comments

Mac games, Wow!

Beach Ball Break is the first Mac game I've released or really even completed. It's a bit of a shame that it's really nothing great because the Mac download scene is truly incredible. I've managed t...

Author Jeremy Alessi Date 05/19/2006 (12:08 am) Comment 9 comments

Beach Ball Break: Soft Launch

I've now got Beach Ball Break up for Windows and Mac platforms on my web portal [url=http://www.mousetraparcade.com]Mouse...

Author Jeremy Alessi Date 05/15/2006 (10:54 pm) Comment 4 comments

Wanted: Beta Testers (YEAH!!!)

To Beta Test send email: jeremya at alessigames.com Whew, wow it's been almost 2 years since I've needed this sort of help but I'm finally at that point again. The game is called Beach Ball Bre...

Author Jeremy Alessi Date 05/12/2006 (8:33 pm) Comment 6 comments

Culture Shock?

The 'intellectual' difference between various cultures/races has always been a topic of debate in my family ever since I gave the book "The Bell Curve" to my mother 12 years ago. The debate has been ...

Author Jeremy Alessi Date 04/29/2006 (12:45 pm) Comment 10 comments

Master Server Problems

Throughout the development of Oust a constant headache has been the Master Server. It seems to list hosted games of Oust at random. Additionally, we had an issue at IGC where clicking on the Oust se...

Author Jeremy Alessi Date 04/26/2006 (11:54 pm) Comment 9 comments

Emotions & Games

There's always been this notion that eventually some great game designer will create a game which causes players around the world to cry in a similar manner to movies. I've given this t...

Author Jeremy Alessi Date 04/03/2006 (12:43 am) Comment 27 comments

Oust - Single Player

I've begun on some single player content for Oust. Essentially what it will consist of is a series of challenges in a central location which is tied into the theme (it won't be unlike Aerial Antics i...

Author Jeremy Alessi Date 02/27/2006 (11:39 pm) Comment 0 comments

Grandma's Boy Moment :(

OK, this is hilarious! I posted a little blog about Grandma's Boy ... which was a pretty stupid movie. It was stupid ... it was partially insulting ... and it was partially true. I never t...

Author Jeremy Alessi Date 02/21/2006 (1:19 pm) Comment 9 comments

Oust Shader

So this weekend I finally got Oust essentially all into the shader engine. The GUI is still a bit rough but it's mostly all there in terms of functionality ... character selection etc... The cool ...

Author Jeremy Alessi Date 02/19/2006 (11:48 pm) Comment 10 comments

Oust - PC, Mac, Shader

I've now got Oust running in some form or other on the PC, Mac, as well as in Shader form. I'll be meeting with James O'Brien, the new artist on the project this Sunday to begin getting him up to spe...

Author Jeremy Alessi Date 02/16/2006 (10:41 pm) Comment 0 comments

Oust, theme...

I've settled on a theme for Oust which will justify the gameplay and make good use of shaders. I've also got the storyline together. The art and the story will be fairly important ... although Oust ...

Author Jeremy Alessi Date 02/07/2006 (11:00 pm) Comment 1 comments

Oust Play Control

I re-started on Oust from scratch ... or nearly so by switching to the 1.4 tutorial.base build of Torque. This has allowed me to learn considerably more about each little component of a Torque game ....

Author Jeremy Alessi Date 01/29/2006 (12:20 pm) Comment 6 comments