I've had a few inquiries on how to obtain the RPG Engine Toolkit recently. So I've made it available on GumRoad. I hope this helps some.
Author Kevin Mitchell Date 03/03/2016 (9:29 am) Comment 2 comments
Roughly eight years ago I attended my first GDC. While at GDC, I finally got to meet some GarageGames employeed that I've only spoken to online. Thanks to the help of Deborah Marshall, I managed to get an introduction to Matt Fairfax...the rest was history.
Author Michael Perry Date 03/01/2016 (7:57 am) Comment 70 comments
Made my 12/31 ship-it-or-shut-it-down deadline by the skin of my teeth, two weeks into a bug which was causing the server to stop talking to the databases every single night (and which would not be solved for another two weeks, meaning there was no sleep at all there for about four weeks on either side of the deadline--every time I dropped off I had to get up and run to the server facility and restart the data feed!)
Author Netwyrm Date 02/14/2016 (12:40 pm) Comment 2 comments
Testing work practices for world building with mesh geometry. I discover how to fix mangled normals to stop grass from looking terrible and get mspf of 666.667 with 119 million polys on screen
Author Steve Acaster Date 02/12/2016 (11:54 am) Comment 3 comments
There were a lot of great events in 2015, of which my favorite was the revitalization of Torque 2D MIT. Peter and Chris have taken up the reigns and wasted no time in improving our favorite 2D game engine. If you check out the GitHub pages for Contributors and Commit Activity, you will see a huge increase in activity. So it should be no surprise that we have a new release!
Author Michael Perry Date 01/04/2016 (7:50 am) Comment 7 comments
Christmas is over, but it's not too late to enjoy one last present! Torque2D is better than ever with new features and the return of Ogg, the great and powerful! Now there's a gift we can all enjoy!
Author Peter Robinson Date 12/30/2015 (12:22 pm) Comment 9 comments
My Ambient World is relaunching with new content and alot of our older packs for audio design are now available. Featuring Ambient Audio, Textures, 3D Models and Terrains. We have a great start to any project. Check this out...
Author Will Zettler Date 12/25/2015 (4:41 am) Comment 0 comments
This is the intro to the Gods and Nemesis -- The Making of the Video Game Demo -- series using only free software based on the prelude to the published book. The first set of videos will go over what the various programs do and then it will show you how to begin using these tools. Thank you for taking the time to watch!
Author DreamPharaoh Date 12/23/2015 (6:20 pm) Comment 3 comments
You can now pick our shader collections for half of the normal price. Discounted are also our high resolution texture collections.
Author Lyubomir Mandzhukov Date 12/22/2015 (8:07 am) Comment 0 comments
Hey guys, we've got a couple of update videos to show our progress to date. Any feedback is welcome!
Author Scottie Sirius Date 11/15/2015 (11:55 am) Comment 6 comments








