Game Development Community

Lord of the Files

Well, I feel good this morning, in some whooping Jerry Lee Lewis great balls of fire way. Unusual state for me, and won't last liable another five minutes, but it looks like a Great Bug has been put to rest, at last.

Author Netwyrm Date 04/30/2016 (4:56 pm) Comment 2 comments

Master Modules Part Four : The UI Base

The Last of the Master Modules provides the basis for Scene-based User Interfaces; A few helper functions here and there and a structure to keep things neat. As I really like you guys, I'll even throw in a bit of preachy banter at the end for free. You're welcome!

Author Simon Love Date 04/26/2016 (11:31 pm) Comment 0 comments

Master Modules Part Three : The Control Object

The ControlObject concept is ripped straight off of Torque3D. With the added flexibility of Torque2D, however, this will allow us to pull off a few tricks which add to T2D's "cool" factor.

Author Simon Love Date 04/26/2016 (2:48 pm) Comment 1 comments

Master Modules Part Two : The Input Matrix

A blog post a day keeps the doctor away! This time we tackle the InputMatrix module. While this module is meant to work hand-in-hand with the next one (The Control Object Module), it can also be used to handle player input in your T2D project.

Author Simon Love Date 04/26/2016 (3:06 am) Comment 3 comments

Master Modules Part One : The Starter Project

Downloading T2D is easy. Compiling T2D is easy. Playing around with the Sandbox examples is easy. The step after that can be confusing, though. Let's remove that confusion with a bare-bones Starter Project!

Author Simon Love Date 04/25/2016 (4:00 pm) Comment 7 comments

A fresh new start!

Got a hard drive full of unfinished prototypes and abandoned Proof-of-concept projects? So do !. Since we have just scientifically proven that we are one and the same, how about we address the Momentum issue which plagues many T2D hopefuls?

Author Simon Love Date 04/23/2016 (3:40 am) Comment 4 comments

Closing in on Torque3D 3.9

Small update with info about the pending lock-in for 3.9, and what can be expected in the next version of Torque3D, v4.0!

Author Jeff Raab Date 04/14/2016 (5:45 pm) Comment 7 comments

Torque 2D 3.3 Released!

This latest release brings two new features to the table: positional audio built by the incredible Simon Love and the new TextSprite built by myself. We also continued our crusade against bugs some of which were reported two years ago. Rest assured, they will find no safety in T2D.

Author Peter Robinson Date 04/03/2016 (6:28 pm) Comment 5 comments

Please help [ Legend of G' ] Indiegogo campaign come true!

I am a beginner for game development. I tried so hard to learn but my game is still raw now. So, I try to setup a campaign, see whether I can get some support from it. Please give it some support if you are happy, or help to spread out also be a great help too!

Author Sgfreeman Date 03/29/2016 (4:59 pm) Comment 7 comments

Positional Audio Update

Torque2D's audio implementation has always been lacking. Hopefully, this new upgrade will be a major step towards a decent audio system.

Author Simon Love Date 03/09/2016 (2:41 pm) Comment 5 comments