It's been a while. And here I am, a few moderately successful projects later, releasing an artpack of my own. I'd love to have some feedback on it! Is this a good deal? Do you like the stylized art, or is it a turnoff?
Author Michael or something like that Date 09/20/2011 (6:37 pm) Comment 2 comments
Welcome to the second entry of the iTorque 2D v1.5 release series. Today's blog is focused on my favorite feature introduced to iTorque 2D v1.5. This is the official unveiling of Universal App Support in iTorque 2D.
Author Michael Perry Date 09/20/2011 (4:12 pm) Comment 36 comments
Atomic City Adventures The Case of the Black Dragon is a single player 3rd person science fiction action game set in a cool retro futuristic world. It is a world in which flying cars are ordinary, everyone has a friendly robot, and we all live in tall cities of glass and steel.
Author redmasqu3rad3 Date 09/20/2011 (3:52 pm) Comment 3 comments
Hey all, this is my first blog post on the Garage Games Forums, and I make this post with much excitement! You see I'm in my last few weeks of my 3 year games programming course at RMIT in Melbourne, and so I'm starting to reach out into the game development community to really start learning from real indie developers.
Author Benjamin Wallis Date 09/20/2011 (1:23 pm) Comment 16 comments
Just wanted to say on behalf of IGD Studios a very big thank you to GG for reintroducing the Studio Licences
Author Lee Wickham Date 09/19/2011 (9:49 pm) Comment 1 comments
Screenshots and a video from our first release with expected release November 2011. It's an implementation of John Conway's Game of Life.
Author Pedro Vicente Date 09/17/2011 (9:48 pm) Comment 4 comments
So I just saw earlier that studio licensing was back, which was great seeing as that was my first intention when we got T3D....
Author Robert Fritzen Date 09/16/2011 (6:10 pm) Comment 4 comments
Welcome to another week of Torque 3D 1.2 goodness! Last week I showcased the rather large changes we have made to the player in Torque 3D 1.2. You can catch it here, but ultimately the goal was to put more power in the hands of artists to deliver more engaging experiences. This week I will dive further into the player work and discuss some of the smaller, yet still important, enhancements we have made.
Author Derek Bronson Date 09/16/2011 (6:00 pm) Comment 26 comments
Studio Licensing is back by popular demand. Also, we said it was for a limited time and the end is near. This blog will serve as your 30 day notice to a pricing increase.
Author Eric Preisz Date 09/16/2011 (4:52 pm) Comment 64 comments
There's never been a better time to be a game developer/maker. So many tools, so many opportunities.
Author James Tadeo Date 09/16/2011 (3:08 pm) Comment 5 comments









