A few months ago, I talked about doubling our staff. This time we almost doubled the size of our office. And, we also have a few new hires. We really took the time and effort to get the appropriate people to grow GarageGames with the right staff to provide the best engines and tools for Torque developers.
Author Dexter Chow Date 09/27/2011 (4:55 pm) Comment 17 comments
Our first game project is finished and is now open for business at http://bakamostudios.com. Come take a look at the final product and tell us what you think.
Author MoCubed Date 09/25/2011 (1:24 pm) Comment 5 comments
Well, it's been over a year since my last blog. I had been working on a basic RPG with a narrow scope and hoping to finish a short demo of the game. But, as things go, life got in the way, depression set in, and I completely lost interest... until a few weeks ago...
Author Hogie Date 09/24/2011 (10:34 pm) Comment 2 comments
Picked up some torque licenses, and getting attacked by a hacker on one of my web servers. Warning, kind of going on a rant!!
Author Mikael Pettersson Date 09/24/2011 (7:12 pm) Comment 3 comments
It is Friday again, time for another Torque 3D 1.2 Update. Last week I went over some of the finer granularity of the 3rd/1st person split that we have made so far. I ended it with a small video showing off just a small taste of what our artists have been able to do with it so far. This week I will be giving a high level overview of the tutorial that we have been working on, covering a cradle to grave experience on creating a multiplayer FPS with Torque 3D.
Author Derek Bronson Date 09/23/2011 (4:22 pm) Comment 56 comments
We hired great artists and now we have great art. In this blog, we show you what we've done and what's coming soon.
Author Eric Preisz Date 09/23/2011 (12:54 pm) Comment 91 comments
Federation vs. Zeon was a game I got to play in Okinawa when I went there about 6 years ago. I played it everyday at an arcade near the hotel my dad and me were staying at. By near I mean about a mile or so down the street. Arcade's in Japan are known as game centers, so if you go there say that instead.
Author Masaki Oyata Date 09/23/2011 (12:30 pm) Comment 2 comments
We talk so much about game design and fundamentals that sometimes we miss one very important layer of the online games strata: The network architecture layer...
Author Ted Southard Date 09/22/2011 (11:18 am) Comment 15 comments
I have been receiving many questions regarding this lately, so I'd like to clear those up here for anyone looking for it.
Author Robert Fritzen Date 09/22/2011 (8:32 am) Comment 4 comments
i have just started T3D and i need help with the materials and the ai guys which i do not know how to put out so i can fight them and do you need the guide bot to program you ai guys?
Author Brian David Pearson Date 09/21/2011 (9:29 pm) Comment 9 comments









