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Guimo's Blogs

Warscale - Graveyard (w/Screenshot)

Hi to any person willing to read this blog series! This week was an interesting week. I was able to finish almost all my tasks for the week really fast. The initial work was finished by wednesday w...

Author Guimo Date 04/27/2008 (6:11 pm) Comment 5 comments

Warscale - Unit info (w/Screenshot)

Hi to anybody reading this blog series! The las week was a really busy one. At one moment I really thought I was going to fail m week objectives. The main problem being that while programming, I su...

Author Guimo Date 04/20/2008 (6:36 pm) Comment 2 comments

Warscale - First screenshot

Hi all (at least I hope there is anybody at all reading this blog series) So, last week was about rounding some little things. the plan was: [b]Finish the unit drawing so that the new units appe...

Author Guimo Date 04/13/2008 (6:06 pm) Comment 5 comments

Warscale - Turn starts

Hi all, One week has passed since my last blog. The tasks to complete these week were: a. Create a new map specific for warscale Finished. Its just a flat terrain with a small pond in the ...

Author Guimo Date 04/07/2008 (10:49 pm) Comment 0 comments

Warscale - Single player mode

Hi all, A new week, a new blog. No shots yet but coming closer. This last weekend I was a little busy with my son's first birthday so not much time left for coding but I managed to make some progres...

Author Guimo Date 03/31/2008 (4:55 pm) Comment 1 comments

Warscale - Debug started

Hi all, I moved to Sydney this year and started working in a financial company almost inmediatly. I had no much time for visiting the city. So the last holidays I went visiting some places like The...

Author Guimo Date 03/25/2008 (5:20 pm) Comment 2 comments

Warscale - Coding frenzy

When I started writing these blogs I had already programmed many features of Warscale. I had the database and master server up and running. The Network architecture organized. The Login procedure wo...

Author Guimo Date 03/18/2008 (9:09 pm) Comment 1 comments

Warscale Client Server architecture

Introduction On my last blog I talked a little about Warscale. Now its time to give more detail about the architecture design. Basically I want to talk about how Warscale is organized and how ...

Author Guimo Date 03/16/2008 (9:29 pm) Comment 0 comments

Warscale - New beginning

Introduction I never write blogs as I feel it is time you can use programming your game, but this time I think that it can help me sorting my ideas and maybe get some feedback (or help) from o...

Author Guimo Date 03/16/2008 (7:33 pm) Comment 2 comments

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