Game Development Community

Plan for Dustin A. Cromwell

Design Docs are better than Diamonds

Author Dustin A. Cromwell Date 03/20/2001 (1:49 am) Comment 0 comments

Plan for Christopher Mayfield

we are striving to take out the violent aspect of the 1st person shooter and create a deus-ex fallout type game. we strive for content not guts. and so we need some people to bounce ideas off of. I have a dream of creating a t rated game that helps the heart as well as gets the blood flowing. I have a dream for a game that I can have my child play.

Author Christopher Mayfield Date 03/19/2001 (3:28 pm) Comment 2 comments

Plan for Mark Heinrichs

Nebula is a concept that takes the online gamer that has a love for FPS Space and Ground team based action and puts him/her in the game. Players can choose which planet to defend and pick a rank to play under. Nebula will come equipped with awesome new Combat devices, land, air & space tele-transport, 3D Sterio Scopic Headset Technology and more inovative gameplay features. (Mass-Multiplayer, FPS Driven, In-Game Leagues, Stats & User Management...)

Author Mark Heinrichs Date 03/19/2001 (12:16 pm) Comment 2 comments

Plan for Brian Marlow

Continue work on Metal Fury

Author Uncaged Software Date 03/19/2001 (12:09 pm) Comment 0 comments

Plan for Alexander Bierbrauer

huh...today I have to finish the stage editor. Without it I can't implement the weapon system...only 2 hours left until I go with my girl friend to a restorant. That's not much time but I have to use ...

Author Alexander Bierbrauer Date 03/19/2001 (7:16 am) Comment 0 comments

Plan for Christopher Sisk

Film Project complaints, Comments on Endgame, and general B&W ranting.

Author Christopher Sisk Date 03/19/2001 (2:50 am) Comment 0 comments

Plan for Alexander Bierbrauer

hhmm...I hate programming without graphics. Propably I should kick our graphics man in the ass to get him work faster. Anyway, I'll create now the first playable version of GunocideX with coder graphi...

Author Alexander Bierbrauer Date 03/18/2001 (12:40 pm) Comment 0 comments

Plan for Jarek Szpilewski

The problem is solved for now. But now I have some problems with my pathfinding algorithm. I hate bridges ;)

Author Jarek Szpilewski Date 03/18/2001 (12:32 pm) Comment 0 comments

Plan for Phil Carlisle

Welp, first plan with gg, so I'll keep it short. I was working on an engine similar to the V12 stuff from gg, so that kind of puts a spanner in the works for me :) Now, I'll probably just tread ...

Author Phil Carlisle Date 03/18/2001 (12:22 pm) Comment 0 comments

Plan for Jarek Szpilewski

Currently I have some trouble with the release build of my IRC-Client. But that's not a really big problem :)

Author Jarek Szpilewski Date 03/18/2001 (11:59 am) Comment 0 comments