Game Development Community

Innovation Friday - Audio Gaming and a Lot of Learning

Today I spent a huge amount of time reading UDK docs, watching audio videos, learning the UDK workflow, and creating workflow tools to ensure that my github repo matched up with UDK's expectations.

Author David Montgomery-Blake Date 08/24/2012 (7:00 pm) Comment 7 comments

Caves and Tunnels WIP and Simply Corridors Release

Due to popular demand, I've taken back up work on the Caves and Tunnels Construction Pack. Also the Simply Corridors: Egypt and Cambodia has been released, along with some instructions and limited time big GG secret discount on all of the Packs...

Author Alan James Date 08/24/2012 (6:33 pm) Comment 14 comments

Look - Activity!

Well, I was away while GG was away, and now that they're back, I guess I'll start posting here again, as well!

Author Gina-Marie -Netjera- Hammer Date 08/24/2012 (4:52 pm) Comment 7 comments

Free-to-Play---Is this the future?

Every publisher is talking about free-to-play. EA's Command and Conquer has just turned free-to-play. We have seen League of Legends, Team Fortress 2 and countless MMOs lead the way to free-to-play. Does this signal the end of buying games at retail or eTail?

Author Dexter Chow Date 08/24/2012 (1:11 pm) Comment 14 comments

2D....Friday?

Greetings everyone. It's 2D Friday! It's been a while since the last T2D blog, so this is the quickest checkin I can provide with the limited time we have at GG. All the programmers and artists are under the gun, trying to take the tech one step further.

Author Michael Perry Date 08/24/2012 (12:31 pm) Comment 35 comments

T3D space shooter prototype

A brief look at a prototype space shooter that I cobbled together over a 2 week period using T3D. Poor quality video included!

Author Guy Allard Date 08/24/2012 (3:29 am) Comment 13 comments

Torque 2D Video Tutorials and Articles

At torquescripter.com, our focus has been to develop free content for Torque 2D. For us, this has been in the form of a new video series and Torque 2D articles. Check them out.

Author Kevin OFlaherty Date 08/23/2012 (2:50 pm) Comment 2 comments

Heka - A component based Torque 3D engine modification

Heka is an engine mod of Torque 3D that Lethal Concept is currently developing both for their own use, but also to be licensed to other Indie Developers in the future.

Author Lethal Concept Date 08/22/2012 (8:53 am) Comment 14 comments

IPS Pro dev blog 3 mathematics and that tunnel with light

I will be announcing the emitter which Jeff Raab guessed back in the dev blog 1. A state of the development and some insight on the mathematics involved in the new emitter.

Author Lukas Joergensen Date 08/20/2012 (2:14 pm) Comment 4 comments

Capture The Flag

Working on a CTF prototype which appears to be working so far with any number of teams, still rewriting a few other files so I can make a gametype out of it rather than under the default deathmatch mode.

Author Dayuppy Date 08/20/2012 (1:48 pm) Comment 8 comments