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Drew -Gaiiden- Sikora's Blogs

TS Schedule Manager 2.0

Schedule Manager 2.0 I've improved upon the schedule manager, here's the changes: * addObject now addFunction - Changed this to better clarify what this function is doing, and also...

Author Drew -Gaiiden- Sikora Date 02/24/2007 (5:46 pm) Comment 10 comments

TGB Schedule Manager Code

Friday, Feb 23 So I finally got my damn schedule manager done - after two days *grump*. Mainly because I didn't have much time to work on it, but also because of stupid bugs that were a bitc...

Author Drew -Gaiiden- Sikora Date 02/23/2007 (11:36 pm) Comment 3 comments

BB Update, Demo Night V, GGE

Tuesday, Feb 20 Blitz Blox Update I coded the first special block action tonight, and it went very smoothly. The first block I implemented was the Clip Block. When a player deploys...

Author Drew -Gaiiden- Sikora Date 02/21/2007 (2:42 am) Comment 0 comments

Good start to the week

Monday, Feb 19 Blitz Blox Update Well I knocked one of my ToDo items off the list tonight, and that was creating an order of precedence for how blocks interact. It used to b...

Author Drew -Gaiiden- Sikora Date 02/20/2007 (3:43 am) Comment 2 comments

Blitz Blox gets some smarts

Friday, Feb 16 Yesterday and today I spent some time coding some basic AI into Blitz Blox. The AI really doesn't do anything right now except 1) Pick a random column 2) move cursor to th...

Author Drew -Gaiiden- Sikora Date 02/16/2007 (11:21 pm) Comment 0 comments

GDC Coverage Preview and 7 New IGF Interviews

Marathon IGF Interview Posting Yes, you only see a single IGF interview newly featured on the GDNet main page, but the truth is I've actually gone and posted them all up on the [url=h...

Author Drew -Gaiiden- Sikora Date 02/14/2007 (2:47 am) Comment 0 comments

Second IGF Article, New Game Concept

Thursday, Jan 25 Okay, so EvStream now has their interview up for consumption, so head on over and http://www.gamedev.net/columns/interviews/evstream.asp. Again, if y...

Author Drew -Gaiiden- Sikora Date 01/26/2007 (2:41 am) Comment 0 comments

The First IGF Article of Many

Monday, Jan 22 Got the first article of my yearly IGF interview series up and ready for public consumption, so go ahead and [url=http://www.gamedev.net/columns/interviews/skinflake.asp]check...

Author Drew -Gaiiden- Sikora Date 01/23/2007 (1:15 am) Comment 0 comments

It's Pucker Time!!

While I can't deny that vacationing in Hawaii is a fun and refreshing experience, I'd still rather not do it this time of year. I may just have to opt out of next year's family vacation if this tradit...

Author Drew -Gaiiden- Sikora Date 01/16/2007 (1:31 am) Comment 0 comments

And Time Keeps on Passin...

After spending the rest of 06 doing nothing but sitting around playing games, I'm all refreshed and ready for 07. Bring it, bitches. Bring it. [url=http://www.gamedev.net/community/forums/mod/journ...

Author Drew -Gaiiden- Sikora Date 01/01/2007 (5:23 pm) Comment 1 comments

Design Redux on Blitz Blox

Thursday, Dec 21 So I got all the block interactions working last night, which made me happy. But it also prompted me to rethink some aspects of the game design. I had mentioned earlier that...

Author Drew -Gaiiden- Sikora Date 12/22/2006 (12:33 am) Comment 0 comments

Yey blocks go boom!

A quick recap of a fun and relaxing weekend, and then on to the good stuff: more detailed info on the progress of Blitz Blox. I worked today on getting the blocks to interact with each other and I als...

Author Drew -Gaiiden- Sikora Date 12/19/2006 (5:37 pm) Comment 0 comments

GGE Profile Live / Blitz Blox Progress

Hey everyone. This is my first blog post here, but it will be just a mirror of sorts to my real blog over at GDNet. If this practice is discouraged, let me know and I'll stop. So I finally got my G...

Author Drew -Gaiiden- Sikora Date 12/16/2006 (1:26 am) Comment 0 comments

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