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Nate "Nateholio" Watson's Blogs

Engine Progress - Zilch

Progress on my engine has once again come to a halt, as it usually does this time of year. I just cant seem to keep interested in it for more than 2 or 3 months at a time. But my other projects (hardw...

Author Nate "Nateholio" Watson Date 01/11/2007 (3:16 pm) Comment 1 comments

More Attempts at Texturing

This week I decided to give texturing my buildings a try. I think it worked out better than I had planned but things could still look much better. Anyway, for the screenshots: [url]http://ixeelectr...

Author Nate "Nateholio" Watson Date 01/04/2007 (7:53 pm) Comment 3 comments

Buildings to Populate Demo Map

This week Ive been modelling buildings to populate the demo map. I've started with the important ones such as power plants, communications offices, factories, etc. Theres lots still left to "build" fo...

Author Nate "Nateholio" Watson Date 12/28/2006 (6:20 pm) Comment 3 comments

Not game related, but a good post for the holidays

This is a post from a friend on myspace, which I added some comments to at the bottom. Whether or not you celebrate the holidays (I dont celebrate Christmas myself), this post pretty much sums up givi...

Author Nate "Nateholio" Watson Date 12/21/2006 (4:44 pm) Comment 1 comments

Finally finished with "base" terrain...for now

Most of the work I did this week was to make terrain features to populate the demo map. I made 27 different hills, each under 200 feet in height. [url=http://ixeelectronics.com/K96/Screens122106.ht...

Author Nate "Nateholio" Watson Date 12/21/2006 (4:18 pm) Comment 0 comments

Posting to Keep in the Habit

In my attempt to start and keep a habit of posting at least once every seven days (time and work permitting) I'll go ahead and post today, with a screenshot. I think that if I include a screenshot it ...

Author Nate "Nateholio" Watson Date 12/14/2006 (2:33 pm) Comment 8 comments

Treeses ;) and Terrain

Just another screenshot of terrain with trees this time. I spent about a week reorganizing the code into functional blocks, so progress has been a little slow. [image]http://ixeelectronics.com/K...

Author Nate "Nateholio" Watson Date 12/08/2006 (9:06 am) Comment 4 comments

Slow Progress on K96

Progress has been slow on getting the Terrain, Mesh, and Texture Managers to work as planned, let alone talk to each other. Most of the problems have been small nitnoid things that I overlook when cop...

Author Nate "Nateholio" Watson Date 12/01/2006 (7:30 pm) Comment 1 comments

K96 Terrain Testing Going Well

So I started this morning messing around with something that had nothing to do with terrain or sky rendering/management. Anyway I ended up coding my terrain/sky manager for K96. Its still simple, no s...

Author Nate "Nateholio" Watson Date 11/24/2006 (3:44 pm) Comment 0 comments

Game Schools and Reorganizing

Again, I am reorganizing how my game engine handles things. Its been an interesting learning experience so far. My biggest mistake was not following the organization plans I had drawn up several years...

Author Nate "Nateholio" Watson Date 01/21/2006 (3:18 pm) Comment 3 comments

Trying to Texture Simple Models

Today I decided to make an attempt at texturing simple models - boxes and pyramids. So far I think the results are ok but nothing like I would like them to be. I think that my current skills might be ...

Author Nate "Nateholio" Watson Date 01/14/2006 (2:38 pm) Comment 2 comments

ResourceManager:ObjectManager finally working

So its finally working; between the accidental deletion of files, going to parties, flying, and traveling, I have managed to finish an important part of my engine called ResourceManager:ObjectManager....

Author Nate "Nateholio" Watson Date 01/11/2006 (3:23 pm) Comment 2 comments

Back in Game Dev

After a long time of being away from gamve dev, I have taken back control of my former project K96 from a friend. I have decided to make a proof of concept version of the game using Dark Basic. Since ...

Author Nate "Nateholio" Watson Date 12/27/2005 (7:57 pm) Comment 1 comments

Plan for Nate "Nateholio" Watson

I would call my last .plan a success

Author Nate "Nateholio" Watson Date 01/31/2005 (6:21 pm) Comment 0 comments

Plan for Nate "Nateholio" Watson

Eleven days and a couple models later....

Author Nate "Nateholio" Watson Date 01/20/2005 (6:48 pm) Comment 0 comments