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William Lee Sims's Blogs

Labyrinth, Level 1

This is the most boring of the levels, but I wanted to let everybody know our current status. Look within to see a video of the entire first level and to learn about all the various game features we have.

Author William Lee Sims Date 05/14/2010 (11:58 am) Comment 6 comments

Labyrinth: Lots o' Progress

MCG has been very busy with Labyrinth. We've done some user/alpha testing. We've started on a hardcore mode. And we've got some great video of the lighting.

Author William Lee Sims Date 02/09/2010 (8:03 am) Comment 15 comments

Labyrinth: MCG's Progress...

A.K.A. Caverns of 2073 is the latest project by Machine Code Games. We're about 2 months into the project, and we wanted to show off some of our progress. Lots of pictures!

Author William Lee Sims Date 12/28/2009 (1:25 pm) Comment 2 comments

Hackers of 2073 Sale! Contest! Excitement!

Okay, maybe not excitement. But I can promise a sale on Hackers of 2073 for readers of the GG blogs. Plus, we're starting development on a mobile version of portions of the game. Finally, we have a contest for free version of "Hackers". Look inside for more information.

Author William Lee Sims Date 09/11/2009 (8:03 pm) Comment 3 comments

Demo News and Portmortem

I've got some new news about a demo we've made for Hackers of 2073. In addition, we've created a little bit of a postmortem of the project, a.k.a "Lessons Learned".

Author William Lee Sims Date 07/06/2009 (3:33 pm) Comment 5 comments

Hackers of 2073! For Sale!

Hackers of 2073 is for sale! This blog goes over the one of the Pattern puzzle type and how you go about solving it. WARNING! This blog is image heavy (and fun)!

Author William Lee Sims Date 07/01/2009 (2:02 pm) Comment 6 comments

Hackers of 2073, Complete!

N.R. and I just finished Hackers of 2073. We've got a quick summary of the game, plans, and a video!

Author William Lee Sims Date 06/17/2009 (11:11 am) Comment 2 comments

Hackers of 2073... Goin' Strong

Hackers of 2073 is the latest project I've been working on with TGB. It creates the hacking experience that would exist in my "Heroes of 2073" universe.

Author William Lee Sims Date 04/20/2009 (1:14 am) Comment 6 comments

Toy Factory Complete

Hey all! I've finished "Toy Factory". My RentACoder artist, Richard, did amazing, over-the-top work. If you like what you see below and are interested in contacting him, you can get him at his we...

Author William Lee Sims Date 11/16/2008 (11:57 am) Comment 1 comments

Heroes Of 2073 Prototype

I love board games. I own several hundred and hold weekly (or more often) game nights and game days. I've always dreamed of making a board game that can only be played on the computer. The...

Author William Lee Sims Date 09/26/2008 (11:39 pm) Comment 1 comments

Toy Factory!

Hi, All! I finished a game about a year ago called Sparks! 5: Toy Factory. (Actually, it went through many names including Origami Garden, but that's wishy-washiness for you.) It's ...

Author William Lee Sims Date 07/21/2008 (4:24 pm) Comment 3 comments

Fast Arcade Complete (Warning: Large Image)

I have long wanted one of those touchscreen gaming systems, but have found them to be quite expensive (300,000 shiny pennies). Besides, I didn't care for a third of the games. Then I found that 15...

Author William Lee Sims Date 02/01/2007 (7:59 pm) Comment 7 comments

Sid Sackson, Prototyping, and Mexico

Sid Sackson (1920 - 2002) was a great American game inventor. "Acquire" is probably his most famous game. In my opinion, even his worst game ideas are inspiring. Several years ago I was lucky enoug...

Author William Lee Sims Date 08/22/2006 (6:36 pm) Comment 3 comments

Sparks! 4 Complete

I love TGB. I've finished my 5th game with it today. (Okay, one was a quick derivation of another, and two of them I packaged into one executable.) I'll be the first to admit that they are, ...

Author William Lee Sims Date 07/06/2006 (8:50 pm) Comment 1 comments

Land Bridges Complete (Enough For Now)!

A long time ago, my partner and I decided to whip out a board game conversion as fast as we could. In a weekend, we had a multi-player game with artificial intelligence. It was exciting! Now, som...

Author William Lee Sims Date 06/04/2006 (2:57 pm) Comment 0 comments

Plan for William Sims

I've finished working on my Hide and Go Seek game with power-ups and six different worlds... a brick maze, a mazed interior, inside a computer case, a bizarre funhouse, a village, and a graveyard.

Author William Lee Sims Date 01/31/2005 (5:32 pm) Comment 7 comments

Plan for William Sims

I've finished working on my Hide and Go Seek game with power-ups and six different worlds... a brick maze, a mazed interior, inside a computer case, a bizarre funhouse, a village, and a graveyard.

Author William Lee Sims Date 07/10/2004 (8:02 pm) Comment 0 comments