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Plan for Phil Carlisle

Well, I'm finally getting back into the correct timezone. My body clock is still not quite right yet though :) IGC was so good this year, in many different ways. Its amazing how much IGC gives me a...

Author Phil Carlisle Date 10/15/2004 (3:43 am) Comment 10 comments

Plan for Phil Carlisle

Well, this is great :) I'm actually getting to chill a bit before the frenzy that is IGC. Ive been hanging around for a good few days now. Myself and Thomas Lund went off into the boonies (read flo...

Author Phil Carlisle Date 10/06/2004 (9:05 am) Comment 8 comments

Plan for Phil Carlisle

Ok, well, picked thomas up at the airport in portland yesterday. We drove down to Eugene last night. Things are starting to hot up now. Tom makes it in today, so tom, if you see this, we'll be in t...

Author Phil Carlisle Date 10/05/2004 (8:54 am) Comment 0 comments

Plan for Phil Carlisle

Youve gotta love the internet. I'm sat downstairs in the 5th street market in Eugene, posting this on a freebie web access machine. Oooh, well, yesterdays trip was pretty weird. Lemmie give you ...

Author Phil Carlisle Date 09/30/2004 (10:05 am) Comment 7 comments

Plan for Phil Carlisle

The best laid plans of mice.... Ok, so my plan was to fly out to the US early before IGC to get used to the time difference and to work on my game/articles/talk/anything else beforehand. Key to ...

Author Phil Carlisle Date 09/28/2004 (10:23 am) Comment 6 comments

Plan for Phil Carlisle

Well, IGC is almost upon us. It really doesnt help that IGC coincides with my having to go back to work! Next year I'm going to petition Jay to move it forward a couple of weeks :) hahaha.. Mark...

Author Phil Carlisle Date 09/22/2004 (7:06 am) Comment 12 comments

Plan for Phil Carlisle

Well, I'm getting ready for the looooong trip to IGC in a couple of weeks. But I thought I'd update my .plan with some recent thoughts Ive been having about my childish efforts at branding and positio...

Author Phil Carlisle Date 09/17/2004 (2:40 pm) Comment 5 comments

Plan for Phil Carlisle

Just about to book my trip to IGC, thought I'd write up a little bit for those who are still "thinking about it". One of the biggest problems (for me at least) about writing indie games, is that it...

Author Phil Carlisle Date 09/14/2004 (2:04 am) Comment 3 comments

Plan for Phil Carlisle

Here we are, youre roving reporter Phil is typing this from an Apple laptop "down south" near london. Ive come down here from my place to visit Mark (my partner in ScaryHead) before he buggers off to ...

Author Phil Carlisle Date 09/09/2004 (12:51 pm) Comment 2 comments

Plan for Phil Carlisle

Yayy! breakthrough! After a bunch of work by Mark (my partner in ScaryHead), we finally have a website up! http://www.scaryhead.com I am pretty pleased wit...

Author Phil Carlisle Date 09/02/2004 (2:27 am) Comment 9 comments

Plan for Phil Carlisle

Have you ever had this sort of weird opinion of someone formed from pretty much NO real information, only to have revise it after hearing something interesting about them? I'm unabashedly (is that ...

Author Phil Carlisle Date 08/28/2004 (3:31 am) Comment 10 comments

Plan for Phil Carlisle

Sorry, have to vent some spleen right now and this is the place to do it! Apologies in advance if this doesnt apply to you! Ok. I just want to address the issue of "can torque do X" where 'x' is...

Author Phil Carlisle Date 08/22/2004 (6:43 am) Comment 41 comments

Plan for Phil Carlisle

Well, time is moving on. ScaryHead is almost a legal entity, things are moving forward with the AI pack and our first game. This weekend Mark's been here working on finding somewhere to live. We've...

Author Phil Carlisle Date 08/20/2004 (2:02 am) Comment 6 comments

Plan for Phil Carlisle

If your serious about selling your indie games, you should also be serious about learning how to help sell them. One of the things I've been reading up on recently, is the concept of "positioning". ...

Author Phil Carlisle Date 08/11/2004 (5:01 am) Comment 14 comments

Plan for Phil Carlisle

Making indie games is very much like making love to a beautiful... oh, erm.. No, its like painting the house (yeah, i know its a stretch, but stay with me and I'll explain). I've been painti...

Author Phil Carlisle Date 08/06/2004 (6:19 am) Comment 7 comments

Plan for Phil Carlisle

Whoot! You know how some days just seem to whizz along and you get loads of stuff coming together? Well, today was one of those days for me. I got some important aspects of my game working, w...

Author Phil Carlisle Date 08/03/2004 (1:51 pm) Comment 1 comments

Plan for Phil Carlisle

Lets look at a profile I just grabbed. This is from a debug build of my game with 20 AI players (using the blue box guy from Joe M) all in the visible scene. Note: When profiling, its important to...

Author Phil Carlisle Date 07/20/2004 (10:44 am) Comment 8 comments

Plan for Phil Carlisle

I'm about to jump into a phase of performance profiling and testing, both on the AI code and on torque in general. After looking again at what Clark posted about his optimisations, I'm going to tak...

Author Phil Carlisle Date 07/19/2004 (2:33 am) Comment 3 comments

Plan for Phil Carlisle

Ooooh! man this bug fixing is a lark! Last night I was tearing my hair out trying to track down the cause of a bug I was having where it would display a load of missions I didnt have for my game fo...

Author Phil Carlisle Date 07/12/2004 (2:51 am) Comment 2 comments

Plan for Phil Carlisle

Ooooh man, dont you just HATE memory bugs! This week on the AI product has been pretty slow for me. I only had a bit of time outside of work to get some code done, but unfortunately most of that wa...

Author Phil Carlisle Date 07/11/2004 (1:47 am) Comment 3 comments