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Phil Carlisle's Blogs

Air Ace AI And Anarchy

Ok, maybe not anarchy. So I guess I should start with a bit of an apology. The AI pack had to be put aside for a couple of weeks as I had some worky work to sort out. Everything is now back up and ...

Author Phil Carlisle Date 05/15/2006 (11:56 am) Comment 11 comments

Breaking news: Garagegames has formed a new religion

Following his spiritual journey to Britain last year, rumours abounded that Ben Garney had become more spiritually self-aware. I can now confirm that following a trip to see guru Bhagwan Shree Rajn...

Author Phil Carlisle Date 05/06/2006 (4:09 am) Comment 23 comments

Rendermonkey? Nooo! Photomonkey!!!

In case your using TSE and have gotten into doing full-screen effects, I thought I'd post a quick snippet of an idea I tried the other night to pretty good effect. In order to try out full screen e...

Author Phil Carlisle Date 04/21/2006 (3:32 pm) Comment 13 comments

Air Ace Update

Well, Air Ace has been going pretty crazy this last few weeks. As we get content into the game, do some code, get the backend fixed up. Backend systems Air Ace is basically what you might...

Author Phil Carlisle Date 04/11/2006 (6:22 pm) Comment 18 comments

GID J ENTRY

Ok, so here goes for my Game In a Day entry for GID J (www.gameinaday.com) So my entry was a quick and dirty prototype for an idea I had. I started by doing the most fun bit first, which was mak...

Author Phil Carlisle Date 04/09/2006 (1:11 pm) Comment 11 comments

Shader trickery and I need a new PC!

The downside to all the shadery goodness thats in TSE, is that it begs you to do more. Which then makes your PC beg for mercy. Thomas has gotten all antsy-fancy with his new 4800+ dual SLI 7800 thi...

Author Phil Carlisle Date 03/28/2006 (12:50 am) Comment 12 comments

Sneaky preview??

Hey Guys.. Your avid reporter wanted to be the first to snap up this opportunity. Check out http://www.kotaku.com/ and scroll down to the bit about GDC "Hands on with GarageGames" :) ...

Author Phil Carlisle Date 03/23/2006 (12:49 am) Comment 11 comments

Air Ace busts out!

If you would have told me when I first posted http://www.garagegames.com/mg/snapshot/view.php?qid=980 that I would be here a year later still working on Air Ace having gone th...

Author Phil Carlisle Date 03/20/2006 (2:13 pm) Comment 12 comments

Chillin, dont you be illin!

Well, I've got to try and relax tonight. Not only have I been dealing with students all day (which can really be stressy) but my internet is temporarily disconnected. So while I'm sat around at wor...

Author Phil Carlisle Date 03/09/2006 (10:44 am) Comment 3 comments

User defined bounties?

I was just looking at Tom Spilman's blog entry and it occurred to me, there are some things I'd rather subcontract out to someone else at times (things like a shoreline renderer for TSE for example) a...

Author Phil Carlisle Date 02/28/2006 (2:56 am) Comment 24 comments

Blog madness and eye candy!

Dammit! I've been trying to get loads of work done this weekend. Just getting on with my task list. But then I've been snared in the whole blogging thing. It started off with Jeffs latest blog [url...

Author Phil Carlisle Date 02/25/2006 (12:28 pm) Comment 9 comments

Required - female casual gamers for focus group

After talking with Julie Moore (Jay's better half) Hi Julie!!! the other day about a character concept I had, it struck me that even though I have an idea or two that I think would appeal to fe...

Author Phil Carlisle Date 02/20/2006 (3:32 pm) Comment 15 comments

Is it in the zone?

Project updates below.. Air Ace We have some amazing things about to happen with Air Ace. So much of it that I cant talk about, but the game is coming along really well. Right now we're m...

Author Phil Carlisle Date 02/19/2006 (3:10 am) Comment 9 comments

MOM Online? Cool!

I just wanted to share this little story with you guys, after seeing Josh and Magnus and the Prairie games teams work in thier post http://www.garagegames.com/blogs/48/9777 Just a w...

Author Phil Carlisle Date 02/12/2006 (10:08 am) Comment 7 comments

How strange is indie development?

I took a moment to reflect today on how strange my involvement in indie development is. Here's me, an english guy, considering contracting a finnish guy living in china, to do work on a project be...

Author Phil Carlisle Date 02/07/2006 (11:21 am) Comment 14 comments

Two of Two - Air Ace update

Ok, sorry for spamming with blog posts, but I just cant hold this one in!! After a few little hitches in production, losing artists and such, sessions of having to have the patience of a saint :) w...

Author Phil Carlisle Date 02/01/2006 (3:13 pm) Comment 4 comments

One of Two - AI update.

Warning! Image heavy! Well, the AI pack is still rolling along. Was it last week I posted about a little epiphany I had about adding triggers to give level designers more control of how a level pla...

Author Phil Carlisle Date 02/01/2006 (2:43 pm) Comment 14 comments

AI Coding Ongoing..

Well, this has certainly been an experience. Trying to get this AI pack finished has thrown up a load of issues. But apart from lack of time sometimes, its been going really well. After talking ...

Author Phil Carlisle Date 01/18/2006 (4:20 pm) Comment 20 comments

Are artists getting too generic?

I was doing my semi-regular sweep of turbosquid today (we had an open day and I had a spare hour to throw away). I do this every now and then to see what people have put up, see if I can find any g...

Author Phil Carlisle Date 01/14/2006 (9:34 am) Comment 13 comments

Back to work

Well, a few weeks of exams and then we're into a new term. I'm looking forward to this next semester a lot as I've got a great idea for my new class "Games History and Context" which is intended to...

Author Phil Carlisle Date 01/06/2006 (11:49 am) Comment 4 comments