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Phil Carlisle's Blogs

Back with Torque

Hey guys, thought I'd say "Hi" again. Its been a while! Glad to be back in the Torque community.

Author Phil Carlisle Date 05/03/2011 (10:53 am) Comment 23 comments

GDC AI sessions

Things have been incredibly busy with me lately. What with a full teaching workload alongside a fairly punishing amount of research and development effort. As a member of the AI game programmers g...

Author Phil Carlisle Date 11/28/2008 (1:58 pm) Comment 5 comments

Tell me I'm not going crazy!!

Ok, long time since I blogged here. Lots of really dull reasons, but I still read the site more than once a day :) Anyway, I need your help! Particularly, I'm trying to find out who did the rob...

Author Phil Carlisle Date 09/18/2008 (10:25 am) Comment 15 comments

The importance of good tools for productivity

I was at a presentation a couple of months back about a product one of the thegamecreators.com had been working on. One thing he said was that whenever he starts a project, he immediately thinks of th...

Author Phil Carlisle Date 12/05/2007 (3:26 pm) Comment 8 comments

Using the way back machine.

Here's a fun exercise for those of you who like to blog here on GG. Go to your account page, then browse the resources you've posted. Most of them will likely be blogs. It's like a very weird sort ...

Author Phil Carlisle Date 11/17/2007 (1:13 am) Comment 11 comments

Juggling cats.

Balls To me, part time indie development always feels like juggling. Trying to juggle work commitments with your indie life can be a very difficult thing. [center][image]http://images.wikia.com/...

Author Phil Carlisle Date 09/21/2007 (10:11 am) Comment 31 comments

End of Summer.

Wow, is it that time again? Yes, summers almost over, end of this month its back to work for me (bah). So I thought I'd do a quick update. FBX Importer Didnt get much time to look at ...

Author Phil Carlisle Date 09/04/2007 (4:42 pm) Comment 2 comments

Come work with me!!

Ok, its a blatant ad to get us started off. Sorry, should go in the help wanted place, but frankly thats a bit too noisy and I want to find someone :) http://data.bolton.ac.uk/personnel/hr/personne...

Author Phil Carlisle Date 08/27/2007 (12:00 pm) Comment 21 comments

The changing nature of entertainment

I dont know about you, but I've all but stopped watching TV. Up until recently, the TV was the main form of entertainment in many households. But recently I've noticed that I spend far more of my l...

Author Phil Carlisle Date 08/14/2007 (2:22 pm) Comment 5 comments

Someone stole my notes!!

I just got back from the educational day at the Develop conference in Brighton (england, uk). It was a bit of a weird day, but I wanted to post some info that I thought was interesting to GG's communi...

Author Phil Carlisle Date 07/25/2007 (9:44 am) Comment 4 comments

Art pipeline and other things.

Art pipeline update Greetings. Ok, so more stuff on the Art pipeline. This week I spent time mulling over how various DCC apps export differently to FBX format. It seems there really is...

Author Phil Carlisle Date 07/16/2007 (2:56 am) Comment 6 comments

Feeling Lazy?

I know, we all do it. We all feel lazy sometimes. I know I do. I recently thought about how a whole community relies on GG to develop technology for them. I mean, who hasnt sat back and thought "...

Author Phil Carlisle Date 07/10/2007 (11:19 am) Comment 18 comments

FBX pipeline progress

Oh man, this FBX SDK is cryptic at times. There are a billion ways to get whatever data it is you want and a whole slew of "mapping" and "reference" modes. I'm slowly sifting through it, essential...

Author Phil Carlisle Date 07/07/2007 (8:14 am) Comment 6 comments

Art pipeline progress update

What a strange week. Anyway, yes, progress on the art pipeline I talked about in a previous blog entry. So, the basic idea so far, is to load a bunch of data from whatever DCC (art) package you...

Author Phil Carlisle Date 06/29/2007 (1:26 pm) Comment 8 comments

GID Entry from last week

Last weekend I spent a few hours messing with one of my old projects while the Game in a Day was on. This project is somewhat strange, in that I'm doing it for an event called "Game City" in Notti...

Author Phil Carlisle Date 06/23/2007 (6:01 am) Comment 3 comments

Torque pipeline progress

If you look at the current art pipeline for torque, you can see that there are some issues in terms of usability and process that could do with getting some attention. The main problems as I see it...

Author Phil Carlisle Date 06/19/2007 (9:56 am) Comment 17 comments

Resistance is futile?

Sorry for the bad pun, but I thought this might be semi interesting. There was recently a lot of bruhaha about Sony's apparent use of imagery from Manchester Cathedral in the game "Resistance: Fall...

Author Phil Carlisle Date 06/11/2007 (9:57 am) Comment 46 comments

Gwaaaarrr!

Oh man, has it been that long since my last blog? We're heading into the summer months now, which is a damn good thing for me, because I'm completely beat. I recently this week finished up a cont...

Author Phil Carlisle Date 05/11/2007 (7:15 am) Comment 15 comments

Bah, GDC!

Man, I'm really kicking myself. I didnt come to GDC this time around and I'm starting to feel left out a bit. Drew is posting a bunch of interesting reading and it feels like I really want to be there...

Author Phil Carlisle Date 03/09/2007 (5:54 am) Comment 14 comments

Hot off the Radio!

For those of you in the UK, specifically in the North West, if you listen to BBC Radio Manchester breakfast programming tommorow morning (from about 7am), you'll hear my dulcet tones talking about a p...

Author Phil Carlisle Date 02/21/2007 (12:44 pm) Comment 5 comments

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