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Britton LaRoche's Blogs

Community Resources for First Person Shooters

This blog provides you with access to the resources you need to make your first FPS. Complete your FPS game by finishing a series well defined simple steps.

Author Britton LaRoche Date 01/20/2009 (2:45 am) Comment 8 comments

Updating old Resource Links --- with the New Garage Games Site

If you are like me you probably have thousands of Browser Based bookmarks that may have been outdated by the new website. Here is a quick way to locate all the blogs and resources links in your old GG bookmarks!

Author Britton LaRoche Date 01/15/2009 (2:52 am) Comment 4 comments

Whats next for the Garage?

I'm pretty excited about Instant Action. The concept is brilliant. The price of T3D will go up. I'd gladly pay $5,000 for a license. There is some serious muscle behind IAC and Garage Games. I no...

Author Britton LaRoche Date 01/10/2009 (5:59 pm) Comment 32 comments

Who owns Instant Action?

http://www.iac.com/Our-Businesses/GarageGames http://iac.mediaroom.com/?s=20 [url=http://www.garagegames.com/blogs/20592/13585...

Author Britton LaRoche Date 01/10/2009 (9:27 am) Comment 15 comments

Japanese Quake and Tsunami Predicted July 22 2009

So this is the last post on the earthquake simulator, as it stands I have no plans to create the simulator (but before I drop the idea all together) ...

Author Britton LaRoche Date 01/08/2009 (10:12 pm) Comment 242 comments

Script Based Mission Area Force Field

I'm blogging my new game development effort. I have about 4 hours I can spend on game development Monday through Thursday night. Its a tough thing to try to develop a game spending only 16 hours a w...

Author Britton LaRoche Date 01/08/2009 (8:13 am) Comment 8 comments

Eclipse & Earthquake Simulator

<autosyn>Every now and again I have a great idea for game that has a practical application. I think the TGE and a basic physics engine would make this simulator viable. I'm not going to do this anytime soon,...

Author Britton LaRoche Date 01/07/2009 (7:45 pm) Comment 7 comments

Assimilating GG Resources for FPS

<autosyn>I have implemented most of the resources in TGE 1.3 and 1.5. Now it is time to do it again, (and add new resources) in TGEA 1.8.0. With each new release of the game engine I find the resources aga...

Author Britton LaRoche Date 01/04/2009 (3:57 am) Comment 8 comments

Why Use TGEA 1.8?

I spent the last week choosing what version of TGE / TGEA to use. I've spent considerable time with TGE 1.3 and TGE 1.5, and I hate to face yet another learning curve. I looked seriously at TGE 1.7....

Author Britton LaRoche Date 12/16/2008 (5:45 am) Comment 10 comments

Buccaneer Beats out Call of Duty, Doom3!

Ok, so its not in game sales... Buccaneer beats out Call of Duty and Doom 3 in the number of Steam Peak online players for today December 15th 2008. [code] Current Peak Game --------...

Author Britton LaRoche Date 12/16/2008 (2:33 am) Comment 5 comments

Torque Game Engine Metrics by Version and Driver

I'm picking up game development again. First task is to pick the version of Torque to use. Last year I did a lot of work upgrading the code base I have from TGE 1.3 to 1.5.1. Now I have a choice to ...

Author Britton LaRoche Date 12/12/2008 (4:40 am) Comment 11 comments

Bought and Played - Buccaneer: The Pursuit of Infamy

Guys!!! This game is a classic must have! Its obvious it was made by artists. Before I proceed, I must issue a warning. If you develop games it will be both inspiring and disheartening. Its so bea...

Author Britton LaRoche Date 12/11/2008 (6:29 am) Comment 9 comments

Conan's Tree of Woe

The game Age of Conan, is very much breathing its last breath. I suppose there is hope, just as much hope as conan had when he was tied to his tree of woe (in the books and movie). This article sums ...

Author Britton LaRoche Date 12/02/2008 (3:02 am) Comment 21 comments

The Demise of Age of Conan

I played AOC for awhile and I saw potential. So why is it failing? What is its down fall? In my opinion its lack of content past level 50, and a bit of a rush job for release. The sad thing is that...

Author Britton LaRoche Date 11/22/2008 (4:16 pm) Comment 12 comments

iPhone and the TGB

I'm really curious to find out how close the TGB is to being ported to the iPhone. Iphone SDK -------------------- The iphone has its own sdk. [url=http://developer.apple.com/iphone/]Iphone De...

Author Britton LaRoche Date 08/08/2008 (4:25 pm) Comment 2 comments

Combat in the Age of Conan

Age of Conan Blogs ------------------------------------------- http://www.garagegames.com/blogs/16018/14909 [url=http://www.garagegames.com/blogs/16018/14954]C...

Author Britton LaRoche Date 06/24/2008 (5:40 pm) Comment 18 comments

Exploring Age Of Conan

Age of Conan Blogs ------------------------------------------- http://www.garagegames.com/blogs/16018/14909 [url=http://www.garagegames.com/blogs/16018/14954]C...

Author Britton LaRoche Date 06/18/2008 (4:07 pm) Comment 8 comments

TGEA New Tutorials!

I've started all over. I'm stopping all work on the TGE (1.5) and jumping feet first into the TGEA (1.7) I'm blogging the development effort as a tutorial. Others have joined in too! Check out t...

Author Britton LaRoche Date 05/28/2008 (4:12 pm) Comment 0 comments

Game development is all about the tutorial

As far as game development is concerned, I'm starting over. I developed a very good FPS beta in 2003, and then learned you can't pitch games anymore and went back to work. Jeff Tunnel and Jay More ...

Author Britton LaRoche Date 05/22/2008 (2:42 pm) Comment 4 comments

Why the good guys always win

Some one once said "the way of love and truth will always win." ((Gandhi) And I'd like to take a moment to reflect on this solid fact. I've been around in the business world and started my own compa...

Author Britton LaRoche Date 05/10/2008 (8:58 pm) Comment 11 comments

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