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Greg Szemiot's Blogs

Scriptors needed, publishers knocking, and media circuses.

Hey guys, another week another update. Orb is moving forward, but not fast enough on the AI, GUI, and Particle FX scripting, and that really is starting to scare me. We have a deadline coming up tha...

Author Greg Szemiot Date 03/29/2006 (1:42 am) Comment 3 comments

Orb, E3 Prototypes, an Nintendo fans.

We recently announced that our lead project at CSE, Orb, was in planning for Nintendo Revolution, and we're doing the E3 '06 prototype / demo in TGE. We hope to port TSE to the revolution for the fin...

Author Greg Szemiot Date 03/17/2006 (2:34 am) Comment 4 comments

TSE on Revolution

So we recently announced we'd like to put our game Orb onto Nintendo Revolution, and we'd like to do it with TSE (seeing as we are already building the prototype in TSE on PC)... The problems is GG s...

Author Greg Szemiot Date 02/12/2006 (2:54 pm) Comment 8 comments

Plan for Greg Szemiot

Finally the puzzle pieces fall into place as legal, tech, art, storyline, 3d, and music teams all fall into sync.

Author Greg Szemiot Date 11/29/2005 (11:18 pm) Comment 3 comments

Plan for Greg Szemiot

The first sign of virtual life in Delphire has surfaced at the CSE cyber offices. It's been very interesting... and now Orb also has virtual world. For 5 years it's just been on paper, now with a team of programmers, artists, writers, and designers, it's finally coming together.

Author Greg Szemiot Date 10/01/2005 (10:34 am) Comment 2 comments

Plan for Greg Szemiot

The hunt begins for completing our team

Author Greg Szemiot Date 08/11/2005 (1:38 am) Comment 0 comments

Plan for Greg Szemiot

From a website launch to a buisiness liscence to publishers abound... damn but things are finally falling into place.

Author Greg Szemiot Date 08/10/2005 (12:37 am) Comment 1 comments

Plan for Greg Szemiot

How long is too long?

Author Greg Szemiot Date 05/24/2005 (11:36 pm) Comment 5 comments

Plan for Greg Szemiot

Torque can do WHAT?!?!

Author Greg Szemiot Date 05/14/2005 (11:17 pm) Comment 8 comments

Plan for Greg Szemiot

After a 3 hour chat session with a sizeable chunk of my staff we're finally getting things tom seem more prefessional now. Right now we have a few issues that have to be taken care of NOW! We ne...

Author Greg Szemiot Date 05/09/2005 (7:39 pm) Comment 11 comments

Plan for Greg Szemiot

Finally got a new server, a new site, new forums, and working on games again. Of course I have to figure out why Torque Shader Engine keeps crashing.

Author Greg Szemiot Date 12/24/2004 (10:25 pm) Comment 1 comments

Plan for Greg Szemiot

Wow, it's been a wild week for my team on Orb. I finally got a programmer started (it's about time, it's been two years since we started Orb, then again, 1.9 of those years were with the Conitec 3d G...

Author Greg Szemiot Date 08/18/2004 (9:57 am) Comment 0 comments

Plan for Greg Szemiot

While I said before that I was hoping to get a trailer done before E3 for my team's game Orb, my animators estimate of 4 months rendering time for all the scenes and effects (plus the 25,000 poly char...

Author Greg Szemiot Date 04/22/2004 (1:44 pm) Comment 1 comments

Plan for Greg Szemiot

So, I've finally arrived here on Garage Games, and so has my copy of Torque. Oh happy day. So now I have to work some stuff out with my team. This includes texture design, character design (we have...

Author Greg Szemiot Date 04/08/2004 (4:12 pm) Comment 1 comments