Game Development Community

Stephen Burns's Blogs

Free Puzzle Design Kit released

Hello Everyone My first free design kit has been released. Feel free to download it and use it to develop your design documents for simple puzzle games. Also if you have any comments or suggestions...

Author Stephen Burns Date 06/14/2007 (3:15 am) Comment 5 comments

Being Confident

Hello All This is from a part of my mega blog written on the 6th in which I wrote about 6000 words. I share some of my thoughts on all the areas I feel that I am involved in when I produce a game. ...

Author Stephen Burns Date 06/08/2007 (1:33 am) Comment 3 comments

Must have Bling and a budget

I have totally tanked on a big project back in 2002-2003. Mostly after that it was smaller projects that got to the alpha stage. http://silkjade.com/Resume/Resume/Art-2002.html Start...

Author Stephen Burns Date 06/06/2007 (4:45 pm) Comment 5 comments

Game development page, game finished

Hello all Last year I was going to work on art packs for indie teams. Well its about 1 year late. I was getting married last year so everything went on hold. Good news is I am back with a finished ...

Author Stephen Burns Date 06/06/2007 (3:17 am) Comment 2 comments

Work and art

I showed some cool art off but real life things like money need to be attended too. So I got 2 new jobs and I am busy plus tired ;). Also I have a few puzzle game art sets to finish off so they ca...

Author Stephen Burns Date 08/11/2006 (12:35 am) Comment 5 comments

One day Projects and fun

Hello All I am now doing one day projects for fun. Below I will give examples of two one day projects I have completed so far. The goal of the one day project is to get those cool ideas into a 3D p...

Author Stephen Burns Date 07/14/2006 (9:09 pm) Comment 7 comments

RPG maps

Hello All In about 2 days I will recieve my update to lightwave Version 8.5/9 from 5.6. Bellow is my old maps for a game like Baldur's Gate. Next week I can start putting these parts into T3D to ...

Author Stephen Burns Date 07/04/2006 (7:05 pm) Comment 16 comments

You have to lift, you have to believe

Howday all Climbing the tallest mountain in the world takes courage. Believing in yourself and abilities takes more. Here is the mountain. [url]http://www.peakware.com/peaks.html?pk=80[/url...

Author Stephen Burns Date 05/09/2006 (2:43 am) Comment 18 comments

Plan for Stephen

13/02/2003 The first game has sliped by a few months. But thats ok because the game is our first. On target for a march or early april release. Now to the next game. I can't wait to work on th...

Author Stephen Burns Date 02/12/2003 (6:49 pm) Comment 0 comments

Plan for Stephen

31-10-2002 A good design document is like a good map. It can help you get you to were you and your game making team want to be heading. Why don't people learn? I am tired of working with groups...

Author Stephen Burns Date 09/28/2002 (6:40 pm) Comment 2 comments