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Funky Diver's Blogs

An apology

I think I owe an apology to the community, I was a bit harsh in my recent comments about things, I feel it was wrong, thus I offer my humble apologies.

Author Funky Diver Date 08/18/2009 (4:44 pm) Comment 7 comments

Game Devs, show off your game!

Long time no blogging, well I was kinda busy with moving around country and changing jobs... Very tiresome... Well, I wanted to let people to know about an interesting web-site, which is game vide...

Author Funky Diver Date 05/26/2007 (2:50 pm) Comment 0 comments

Why I'm not moving to TGE 1.5 (yet)

<autosyn> The new TGE 1.5 looks quite good and promissing... on screenshots. Anyway, after testing it on old hardware, I was quite dissapointed about its performace with and without dynamic lightning: the a...

Author Funky Diver Date 12/12/2006 (9:30 am) Comment 15 comments

Battlefield 2142 In-game Ads Use Spyware Tactics

The advertising technology scans your computer, finds out where you live Electronic Arts today announced that Battlefield 2142 has shipped to retailers in North America and Europe for the PC...

Author Funky Diver Date 10/19/2006 (12:39 pm) Comment 32 comments

Torque: C# and Java on Framework.NET, Mono, JSEE

Howdy After recent discussions about using C# or Java with Torque with Jason Swearingen and Josh Ritter, I just decided to do some research and benchmark all those platforms. The test code was ...

Author Funky Diver Date 04/14/2006 (11:25 am) Comment 3 comments

DirectX - is there any light in the tunnel?..

Tom Miller - you suck :) Guys, Do not update your DirectX SDK to December 2005 or Febrary 2006! All the API was changed... It seems like Tom Miller does his work without giving a serious though to ...

Author Funky Diver Date 03/08/2006 (9:08 pm) Comment 9 comments

Frustrations...

Alright... I guess, this is really close to the most of fella indie developers around here... and talking about this may help to release... :) I've just noticed that I'm starting procrastinate, jum...

Author Funky Diver Date 03/05/2006 (11:25 am) Comment 5 comments

Speedwars - an old idea

<autosyn>SpeedWars: 1) Texture distance check (resource) 2) Flying up score image on damage (like in japanese RPG) 3) Change skin on-fly code

Author Funky Diver Date 12/19/2004 (3:10 am) Comment 0 comments