Game Development Community

Plan for Eric Dieter

For every genius there are 99 lunatics. Welcome to the asylum. =:)

Author Eric Dieter Date 03/16/2001 (1:02 am) Comment 0 comments

Plan for Robert "Bob" Oster

Currently searching for key positions for a pocket pc 2003 game software development team.

Author Bobby Date 03/16/2001 (12:49 am) Comment 0 comments

Plan for Thomas Tong

Cratered is coming along nicely. I'm finally finished the networked ship movement and networked weapons. It took a lot longer than antipcipated to get to run smoothly over the internet while keepi...

Author Thomas Tong Date 03/15/2001 (7:54 pm) Comment 1 comments

Plan for Matthew Smith

A FPS that takes place in the wild west. The "wild west" would be more of a geographic location than a theme. Some of the goals in the game are to beable to operate vehicle's rangeing from a horse to...

Author Matthew Smith Date 03/15/2001 (7:16 pm) Comment 0 comments

Plan for haust

.plan of the tw2 'djidjoo' project : this is my 1st attempt to design/code a little game engine based on OpenGL.

Author haust Date 03/15/2001 (3:15 pm) Comment 0 comments

Plan for wacheski, jeph

game designer is my strongest skill, and I don't mean writing some epic backstory, and fitting that to current game designs in some no game play rebuild of last years top selling title.. I do mean game play design, novel systems, and new dynamics!

Author wacheski, jeph Date 03/15/2001 (9:24 am) Comment 1 comments

Plan for Dave "Para" Cerra

Freelance Motion Designer/2D artist. Currently working professionally in the Seattle Metro area as a motion graphic designer. I'm also working remotely as Art Director for a total conversion project dubbed "Chivalry" based on the Tribes 2 engine.

Author Dave "Para" Cerra Date 03/14/2001 (12:59 pm) Comment 0 comments