Ok, so.... since I 'rarely' update my site. I have decided on a new format. I figure I can manage a 'monthly' update so.... Nothing wrong with a 'magazine' format I guess.
Author Ron Kapaun Date 02/04/2015 (2:42 pm) Comment 26 comments
Undead Shadows is now available on Steam for $4.99! Its been a great learning experience, but the journey is far from over!
Author Adam Beer Date 02/02/2015 (11:50 am) Comment 9 comments
This will add a new Torque Script metrics string mem and it will display/get the memory usage (in KB) as reported by your OS.
Author Timmy01 Date 01/30/2015 (5:17 am) Comment 13 comments
Airship Dragoon update version 1.6 has been released. The updated features a couple of bug fixes, some tweaks, and a new gameplay mode for Tactical Battles called "STREAMLINE" mode.
Author Steve Acaster Date 01/22/2015 (8:33 am) Comment 5 comments
We've been so busy working on MyRPG we did not took time to wish you all a very happy new year ! May 2015 offer you countless hours of good RP gaming !
Author Vincent BILLET Date 01/21/2015 (11:24 am) Comment 2 comments
This resource contains two script functions to allow both objects and players to follow paths in T3D.
Author Jack Stone Date 01/18/2015 (3:17 pm) Comment 9 comments
After being away, just a small thank you for my fans wanting me to come back with new content. I am hoping 2015 will be the best year ever here at Garage Games!
Author Will Zettler Date 01/16/2015 (5:55 am) Comment 2 comments
Final weekend of Airship Dragoon's "The Big It's Really Cold Winter Sale", new Streamline mode, and I start thinking of new game concepts
Author Steve Acaster Date 01/09/2015 (9:07 am) Comment 5 comments
Building a new level to test player and AI 'hatching' from animated eggs. Using zones/portals to increase framerates, and other level design tricks to enhance the scene. Volumetric fog, ambient light and shaders help make the scene feel alive...
Author Gibby Date 01/06/2015 (2:21 pm) Comment 5 comments
I believe its a must for anyone who truly wants to understand the complexities of how a 3D engine works from the source code up.
Author Michael Flynn Date 12/29/2014 (10:11 am) Comment 2 comments








