Game Development Community

Paul Malyschko's Blogs

Headache - Early Adopter version coming shortly

It's been a while since I've posted progress on Headache. At the last point of contact, I'd created the shell of an editor, however I needed to get the data from C to Python and back again. Python...

Author Paul Malyschko Date 05/07/2006 (9:18 pm) Comment 5 comments

Plan for Paul Malyschko

HeadacheTracker is coming along.

Author Paul Malyschko Date 07/28/2005 (3:43 pm) Comment 3 comments

Plan for Paul Malyschko

It's been a few months since I've posted a .plan, as nothing particularly noteworthy has occured during that time, but today was just so productive that I thought it prudent to record it. Since Sep...

Author Paul Malyschko Date 04/23/2005 (6:55 pm) Comment 4 comments

Plan for Paul Malyschko

Making the Case for Innovation

Author Paul Malyschko Date 10/15/2004 (2:38 pm) Comment 2 comments

Plan for Paul Malyschko

Final Art for Void War... Or How Not To Do Contract Work

Author Paul Malyschko Date 08/19/2004 (3:16 pm) Comment 5 comments

Plan for Paul Malyschko

The Villains of Void War

Author Paul Malyschko Date 07/19/2004 (12:20 pm) Comment 8 comments

Plan for Paul Malyschko

Game in a Day... Week... Two Weeks... Or How Not To GID

Author Paul Malyschko Date 07/03/2004 (3:44 am) Comment 5 comments

Plan for Paul Malyschko

I've been working with Jay Barnson on [url=www.voidwar.com]Void War[/url] character art, and it's been a rush to get it done in time for the pre-demo that's being released today. There has been some ...

Author Paul Malyschko Date 06/15/2004 (3:44 pm) Comment 7 comments

Plan for Paul Malyschko

I'm finding running a business is tiring work, thought it has rewarded me with improved time and project management skills. Even now, I've got four upcoming deadlines, two of which will expire by thi...

Author Paul Malyschko Date 05/29/2004 (5:39 pm) Comment 2 comments

Plan for Paul Malyschko

Beginning fresh with my first .plan. I'd been thinking about become more active in the GG community for a while, but underdeveloped skills and a lack of focus had prevented me thus far. So instead...

Author Paul Malyschko Date 05/12/2004 (4:24 pm) Comment 3 comments