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Radoslaw Marcin Kurczewski's Blogs

ORC- texturing. Day 01

It was a royal pain, really. Making UV's by hand hurts. I've decided to do hands and legs repeatable ( there is no point in wasting more space then necessary) and use that space for head and torso. I...

Author Radoslaw Marcin Kurczewski Date 11/26/2006 (7:53 pm) Comment 15 comments

ORC- LP geometry finished

Well- it's done (at least at the moment - 3 AM- I like to think so). Surprisingly polish mail services somehow managed to deliver to mi miniature so in the end I could take a look how original mini l...

Author Radoslaw Marcin Kurczewski Date 11/25/2006 (6:15 pm) Comment 3 comments

Orc character- geometry

I knew it... I just knew it. Cool looking designs in most of the cases does not work in real life (or animation for that matter). Large shoulderpads, bulky armpit protection- it all looks really cool ...

Author Radoslaw Marcin Kurczewski Date 11/23/2006 (3:04 pm) Comment 7 comments

Yet another one

I've recently finished Judy (err...I mean .... Japanese plane bomber)- sure, it still requires a bit of work on texture to shine but as for now I just got to put it away as I do not see my own mistake...

Author Radoslaw Marcin Kurczewski Date 11/22/2006 (7:12 pm) Comment 3 comments

Mecha- first engine tests

It's been a pain... I mean- after about a year since I've touched Torque I managed to forget almost everything I knew. Finaly I've managed to get back into it but it was by no means easy. "Chicken"...

Author Radoslaw Marcin Kurczewski Date 02/19/2006 (7:20 pm) Comment 4 comments

Mecha animation

Looking back at design IK is working quite well and smooth rig on rubber joints was a good idea- it removes mechanical stiffness of movement making it more fluid and natural. Probably not always most...

Author Radoslaw Marcin Kurczewski Date 02/16/2006 (3:46 pm) Comment 3 comments

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