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Radoslaw Marcin Kurczewski's Blogs

Austrian grenadier- normal mapping

It goes rather slowly but- hey, no rush, I am doing it for pleasure (at least this time). Having UV mapping in place I can now make high res version for normal mapping. I've divided character to three...

Author Radoslaw Marcin Kurczewski Date 09/10/2008 (3:26 am) Comment 2 comments

Austrian grenadier- low poly model

I always had a soft spot for napoleonic uniforms and since recently I've been promissed some time off I did this one just for fun. Blender, 3038 polys- as you can see untextured so far. Typical low po...

Author Radoslaw Marcin Kurczewski Date 08/25/2008 (12:19 am) Comment 8 comments

Salome- textures (at long last)

It took hell of the time to get her to this stage. I guess it's a sign I should quit one of my jobs. Anyway- as you can see she got a bit more "fleshy". All base textures apart from metal parts and cr...

Author Radoslaw Marcin Kurczewski Date 04/05/2008 (5:02 am) Comment 1 comments

Salome- UV mapping and shader planning

Ok, I think I have base mesh (at least parts that are going to be symmetrical). Character got seriously re- designed: bracelets with blades added, hair replaced by this "tiara" or crown, no dress etc....

Author Radoslaw Marcin Kurczewski Date 03/26/2008 (4:10 am) Comment 2 comments

Salome goes TGEA

A friend of mine asked me to make a low poly version of this character and after toying with this idea for some time I've decided to give it a go. I guess main reason was fact that living out of games...

Author Radoslaw Marcin Kurczewski Date 03/23/2008 (5:41 am) Comment 1 comments

Collisions- how design might change approach to tools

There is one good thing in being in this business- you got to play a lot and you call it "work". Recently I've been making quite extensive research on close combat systems. During night session with P...

Author Radoslaw Marcin Kurczewski Date 03/19/2008 (6:10 am) Comment 4 comments

Salome and swords

Working on yet another Blender character, this time in my so called spare time (or stolen time should I say- I cut on sleeping). Somehow sculpting females- even so stylized and cartoony as this one- i...

Author Radoslaw Marcin Kurczewski Date 03/07/2008 (3:38 am) Comment 5 comments

Dragonbane... and some mumbling

It has been a really- really hectic time. Apart from health problems (no trainings for me for quite some time) I got rather tough situation at work plus- to add to my daily 16 hrs workload- some inter...

Author Radoslaw Marcin Kurczewski Date 02/20/2008 (5:05 am) Comment 4 comments

Constructor... and levels

It took some time but finaly I am allowed to show screens from some levels I've been working on for Gameflood [url=http://www.garagegames.com/products/270/images/]check out additional screenshots from...

Author Radoslaw Marcin Kurczewski Date 10/05/2007 (7:56 pm) Comment 19 comments

Levels... and other stuff

If there is something you do not like to do you might be sure you will get just that thing as your major occupation. At least for me it's been always like that. I hate to animate and I do not really e...

Author Radoslaw Marcin Kurczewski Date 08/16/2007 (1:47 am) Comment 6 comments

Apocalypse now...

I know it happens but it hurt quite badly anyway. I got my hard drive busted. Some files have been archived but some of them- actually almost all made during last two years, mostly "private" ones like...

Author Radoslaw Marcin Kurczewski Date 05/10/2007 (1:00 am) Comment 12 comments

Napoleonic ... something 01

Another project- FPS shooter set in napoleonic era. Again- nothing serious, just something for fun (actually- to avoid getting rusted). Two characters, three weapons, one village in winter scenery. Fi...

Author Radoslaw Marcin Kurczewski Date 05/02/2007 (12:46 am) Comment 8 comments

... on the road again

It's been some time. I've been busy working on TSE (or whatever current name is) levels for a customer (which I hope to be allowed to show here soon enough) and other, rather mundane tasks. One has to...

Author Radoslaw Marcin Kurczewski Date 04/18/2007 (1:44 pm) Comment 4 comments

Rice, zen and level editing

I've promised to show some of my levels (and I've finally got permission to do so from customer that ordered them I hope you will not mind me showing few screens. Engine is HL2 but all models and tex...

Author Radoslaw Marcin Kurczewski Date 12/18/2006 (3:25 am) Comment 3 comments

Shader test level

It's a bit late (level was made about 2 months ago) but unfortunately getting permission from customer took some time, there was also some delay caused by simple fact that nobody wants to have screens...

Author Radoslaw Marcin Kurczewski Date 12/08/2006 (4:09 am) Comment 8 comments

ORC- first engine test

Yeah, it took a while. Thanks to Bond... James Bond (thank you once again mate, you've saved my day) I've been able to export this model and play with it's shaders for a while. So far it's nothing spe...

Author Radoslaw Marcin Kurczewski Date 12/07/2006 (4:08 am) Comment 5 comments

ORC- texture + shadowmap.

I've managed to cut out 4 hrs from my sleep time to work on texture for a while. Main elements are there (sorry, showing without normal map for a while)- tomorrow I will just finish off plate borders...

Author Radoslaw Marcin Kurczewski Date 12/05/2006 (3:34 am) Comment 8 comments

ORC- LP with normal maps

It's been a moment- unfortunately one of my friends asked me to provide 3 fully fledged models in 2 days (you might laugh but it was not so funny for me, really) and working 48+ hrs in row made me hat...

Author Radoslaw Marcin Kurczewski Date 12/03/2006 (4:45 am) Comment 1 comments

ORC- HP reference (normal map) model

I haven't really got enough time to get into texturing ( work work work rice rice rice) so I worked a bit on high res model for baking normal maps. Here is what I have on geometry for tod... tonight. ...

Author Radoslaw Marcin Kurczewski Date 11/28/2006 (4:03 am) Comment 5 comments

ORC- texturing. Day 01

It was a royal pain, really. Making UV's by hand hurts. I've decided to do hands and legs repeatable ( there is no point in wasting more space then necessary) and use that space for head and torso. I...

Author Radoslaw Marcin Kurczewski Date 11/27/2006 (3:53 am) Comment 15 comments

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