Game Development Community

Traveling Twice the Speed of Sound

Well, it's been a while since I posted a blog. The last quarter hasn't really been about programming, though, but the hundred and one other things that are part of production but have little to do directly with the game itself.

Author Netwyrm Date 04/18/2017 (12:46 am) Comment 6 comments

New game in the works...

A secret lab deep underground hides an alien force only one can challenge. Get ready for an adventure into fun.

Author Will Zettler Date 03/22/2017 (7:17 pm) Comment 2 comments

State of GarageGames.com

I once heard someone say that GarageGames is like a cockroach that never dies. Truth be told, the heart of GarageGames is the community that drives it and GarageGames "formal" hasn't played a role in GG for nearly as long as we did.

Author Eric Preisz Date 03/14/2017 (11:05 am) Comment 58 comments

Torque 3D 3.10 is released!

And after much toiling and deliberation, the next version of Torque 3D goes out! Read up on what went into this version, and a rather good breakdown of future plans for 4.0 inside.

Author Jeff Raab Date 02/07/2017 (6:18 pm) Comment 4 comments

Super Game Asset - game resources

Game designer can now use our new Customisable RPG maps and Game UI templates from Super Game Asset. This new major release is based on our long time customer response by providing more customization game maps and UI templates. As a part of this release we are also introducing more variety of commonly used sprites with large resolutions. We hope you enjoy this new release, and have fun making your game.

Author yinakoSGA Date 12/03/2016 (10:04 pm) Comment 2 comments

Torque GDK

Hey guys, It's been a while and I have mentioned before that I've been working on a couple of Torque toolsets some time ago and now started to pick it up again recently and made a bit of progress..

Author Raster Ron Date 11/29/2016 (2:10 am) Comment 1 comments

Experience counts when Comparing Engines

So, as many of you may or may not know, I have stopped using T3D and shifted to UnReal 4. Here are my thoughts concerning BOTH engines.

Author Ron Kapaun Date 11/28/2016 (4:49 pm) Comment 18 comments

The Search for Quests

Currently, development is tightly focused on providing formal goals, presented as quests. The game can potentially provide hundreds of them, ranging from extremely simple fetch and carries to chained quests which are more complex. I thought I'd use this space to talk about how more formal gameplay works now that the quest system is running.

Author Netwyrm Date 11/22/2016 (2:09 pm) Comment 2 comments

Lightstorm Game Studio - A new direction for 2017

We are reorganizing since we shut down My Ambient World over this weekend. We are planning bigger and better things and restructuring the company to now reflect our new direction we are heading.

Author Will Zettler Date 11/20/2016 (6:03 am) Comment 1 comments

Long Time No Post

New website for our iPad Games for cats products. Dedicated a page to the products that are our best earners on iOS

Author Michael Cozzolino Date 11/01/2016 (1:17 pm) Comment 1 comments