deepscratch's Blogs
DRIVE:AVK for Torque3D version 1.2 is now available. New vehicles, bug fixes and new features added
Author deepscratch Date 01/21/2012 (4:54 am) Comment 31 comments
advanced vehicles for Torque3D, physics and rigid classes, new vehicles, well, a whole lot of goodies, AVAILABLE NOW!!
Author deepscratch Date 11/12/2011 (9:29 am) Comment 20 comments
advanced vehicles for Torque3D, physics and rigid classes, new vehicles, well, a whole lot of goodies
Author deepscratch Date 11/08/2011 (8:02 am) Comment 34 comments
Step 1 to create an IK system, and Player to Ragdoll to Player blending completed, with a video to illustrate both these concepts in action (from unreal engine3), and videos of what I have achieved in step one of this proccess.
Author deepscratch Date 01/17/2011 (6:33 pm) Comment 5 comments
well, just a whole lot of fun stuff that I've been messing around with lately, nice stuff, all in video form
Author deepscratch Date 12/15/2010 (10:27 pm) Comment 15 comments
hey!! success!!! Rons code works a treat!! destructable vehicle wreckage!! and a bit of a video too
Author deepscratch Date 11/09/2009 (11:15 am) Comment 10 comments
follow up just showing a few of the things happening with bullet and vehicles, debris, and some other cool things
Author deepscratch Date 11/05/2009 (6:54 pm) Comment 13 comments
hi all, my first blog this is, so here goes.. Ive had an idea floating around for a while about a game,(wow! can you imagine that?), and certain things are needed. good physics, some gore, nice effects, networking, a bit of a laugh, fast action, just to name a few.
Author deepscratch Date 02/25/2009 (12:45 pm) Comment 8 comments

