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Ted Southard's Blogs

Crafty Crafting in Epic Frontiers

A preview (with video) of some crafting features going into the Epic Frontiers MMO, specifically the ability to create unique items from recipes and assemble/disassemble items.

Author Ted Southard Date 05/12/2009 (8:58 am) Comment 5 comments

IMGDC and massive brain trauma from an influx of awesome information

Went to IMGDC 3.0 this year -third time in a row- and had a blast. It was smaller in population this year, but bigger in information.

Author Ted Southard Date 04/22/2009 (8:13 pm) Comment 0 comments

Game Development process reviews, Part 1

A preliminary dissection of AAA post-mortems from a small stack of Game Developer magazines to find trends in successful and unsuccessful development leads to a single word...

Author Ted Southard Date 04/16/2009 (7:07 am) Comment 1 comments

Just good things...

A short preview vid of what Interrogative can do when tied into a very simple AI system, and some thoughts on where it can go from here...

Author Ted Southard Date 04/09/2009 (7:44 pm) Comment 5 comments

It's not a feature: It's a system...

This blog is part of the Epic Frontiers dev blogs on my site, following my game development efforts. This blog is a short one on how I view my game features, and my game, from a high-level...

Author Ted Southard Date 03/31/2009 (2:32 pm) Comment 0 comments

Blood on the Floor...

Third mis-named blog from me dealing with GDC: Last thoughts, some interesting developments, and more news...

Author Ted Southard Date 03/28/2009 (12:30 pm) Comment 7 comments

Blood on the Ceiling...

In part two of my melodramatically-named blog series of GDC: Networking, more networking, and finally... Networking until you can't form a complete sentence anymore...

Author Ted Southard Date 03/26/2009 (8:38 pm) Comment 7 comments

Blood on the walls...

Sometimes, business meetings don't go exactly as you would like, and occasionally, you feel like you've thrown yourself into a meat-grinder... Fret not, for it is all for the good of learning!

Author Ted Southard Date 03/24/2009 (6:17 pm) Comment 10 comments

A little somethin'-somethin' before GDC...

Before I go over to GDC with my mythical NPC chat system, I thought I'd share a little demo video of it here...

Author Ted Southard Date 03/16/2009 (4:15 pm) Comment 3 comments

World Fodder

Just got done with the Engage Expo here in NYC, and have plenty to report on the state of virtual worlds, networking, Epic Frontiers, and probably a few incoherent sentence fragments thrown in for flavor =)

Author Ted Southard Date 03/11/2009 (4:31 pm) Comment 5 comments

The (game)world is ending? Sweet!

This is a mirror of my development blog located at www.DigitalFlux.com, where this time I expand on Brian Green's blog about Tabula Rasa's shutdown, and what it could mean for future MMO design...

Author Ted Southard Date 03/03/2009 (10:53 am) Comment 6 comments

Good Times

After last night's development meeting, I realized just how much things have changed. And I like the changes I see...

Author Ted Southard Date 02/26/2009 (6:33 am) Comment 4 comments

Interrogative: A new old way of interaction...

Interrogative is the Epic Frontiers conversation system, allowing for deeper interaction with the NPCs of the game in a way that allows for it to become part of the role-playing experience.

Author Ted Southard Date 02/21/2009 (5:27 pm) Comment 15 comments

Epic Frontiers website is now up... And Help Wanted...

Not a long blog today, just talking about the new Epic Frontiers website and the need for a Concept Artist...

Author Ted Southard Date 02/12/2009 (8:51 am) Comment 3 comments

NPCs, and doing AI the Cthulhu way...

Sometimes your years of AI planning get usurped by rolling dice... And sometimes, that's not a bad thing...

Author Ted Southard Date 02/04/2009 (4:27 pm) Comment 8 comments

Getting Crafty With It

First tests of crafting in Epic Frontiers went surprisingly well, so here's a little screenshot of it, sorta...

Author Ted Southard Date 01/21/2009 (9:03 pm) Comment 3 comments

Why yes, NPCs do grow on trees...

Just a quick update on some procedural content stuff I'm working on. I wanted a change of pace from going fisticuffs with the engine's swimming functions (the density and buoyancy is driving me abs...

Author Ted Southard Date 01/12/2009 (12:25 pm) Comment 25 comments

Epic Frontiers Progress Report

No videos in this one, sorry. Seems that Vimeo is taking my videos down for being what they are. Ah well. I would have used YouTube, but Vimeo is higher resolution, and my email address is already tie...

Author Ted Southard Date 01/06/2009 (11:03 am) Comment 8 comments

What's in *your* backpack?

So while I wait for a project backup and a Vimeo upload to complete, I figure I would take the chance to do a weekly development blog. Epic Frontiers hit a pretty nice milestone today: The inventor...

Author Ted Southard Date 12/19/2008 (2:25 pm) Comment 3 comments

Pitching your game, The Real Deal...

I flew into London Friday morning on a red-eye. I arrived early, had no hassles at customs, and the taxi driver was top-notch (and if you know my relationship with taxi drivers, then me saying that sh...

Author Ted Southard Date 12/07/2008 (10:40 am) Comment 18 comments