Game Development Community

Ted Southard's Blogs

Magnitude Editor 1.5 is now in the GG store!

The new version of Magnitude Editor 1.5 now allows for the editor to be run as an Adobe AIR app instead of an editor inside T3D. A free upgrade for those who've already purchased, and for those who haven't- read on...

Author Ted Southard Date 10/07/2011 (11:50 am) Comment 3 comments

Online Games Network Architecture

We talk so much about game design and fundamentals that sometimes we miss one very important layer of the online games strata: The network architecture layer...

Author Ted Southard Date 09/22/2011 (11:18 am) Comment 15 comments

And another year flies by...

It's been an interesting year, and this one should prove even more so.Interested in hearing what DigitalFlux is up to this year? Then clickity-click and follow me...

Author Ted Southard Date 01/21/2011 (11:11 am) Comment 6 comments

Enter the Magnitude Editor

For our Epic Frontiers project, after we had pushed out the demo, we found ourselves talking more and more about lists of content, and less and less about the features of the game. The problem this started to bring to light was that we had no easy way to generate variations of items that needed to be plugged into the database. We've made a tool to help with that problem...

Author Ted Southard Date 10/28/2010 (2:31 am) Comment 8 comments

Knock, knock...

Yeah, so this 100 character length thing kind of chaps my cranberry when I have nothing good to put here, except that I have lots of news on my progress and some tools coming your way. Clickity-click!

Author Ted Southard Date 07/12/2010 (7:13 pm) Comment 4 comments

Revenue Streams

While Epic Frontiers development grinds onward, DigitalFlux Entertainment steps into the game tools and contracting ring. Hilarity ensues...

Author Ted Southard Date 05/15/2010 (8:04 am) Comment 1 comments

Going Social, Going Alpha

Epic Frontiers' Facebook page, going social, and what that has to do with the price of tea in China (hint: Epic Frontiers is not a tea-drinking game). Clickity click, clicksters!

Author Ted Southard Date 04/06/2010 (10:22 am) Comment 2 comments

Post GDC Posting

GDC is an endurance trial. You're constantly talking, networking, selling, meeting, greeting, possibly drinking, definitely eating, and then drag yourself back the next morning to do it all over again...and again...and again...

Author Ted Southard Date 03/15/2010 (1:22 pm) Comment 16 comments

Introducing the Magnitude Editor

Creating lists or tables containing massive amounts of content is a tedious task. Each added attribute can add an order of magnitude to the combinations of items, weapons, and dialog. Now, there's an editor that can help with that. Read on...

Author Ted Southard Date 01/11/2010 (2:00 pm) Comment 5 comments

Looking back...

A year in review for Epic Frontiers, and DigitalFlux in general, and my plans for moving forward... And they still have that weird 100 character limit here, and previewing the blog still removes the preview image I select...

Author Ted Southard Date 01/04/2010 (12:06 pm) Comment 7 comments

Epic Frontiers Demo Post Mortem...

Well, maybe not "post" mortem, but I'm short on Latin words for "during" mortem. In any event, there are pictures galore and lessons learned. Clickity-click!

Author Ted Southard Date 12/14/2009 (1:07 pm) Comment 7 comments

Last push...

We're entering the last few days before we push the Epic Frontiers demo out the door, which means crunch-time. And also, how game development is a lot like Victorian-Age expeditions...

Author Ted Southard Date 11/11/2009 (12:38 pm) Comment 10 comments

Crunchy demos

You know why demos are crunchy? Because when you're trying to fit as much gameplay as possible into a demo, you'll inevitably need to put in those 16-hour days... Read on...

Author Ted Southard Date 10/30/2009 (1:47 pm) Comment 1 comments

Accruing Interest at GDC Austin

No, I'm not talking about money, I'm talking about the kind of interest you get from people. Clicky-clicky to find out more...

Author Ted Southard Date 09/19/2009 (1:50 am) Comment 8 comments

Vacation, Demos, and Help Wanted

A company has taken note of Epic Frontiers, and I need to show some goods by mid-November. Got the minerals to help us out? Then clickity-click, my friend...

Author Ted Southard Date 09/04/2009 (11:27 am) Comment 18 comments

Killing Noob

This blog is a mirror of the Epic Frontiers Dev Blog located at www.DigitalFlux.com/Blogs/ and talks about elitism in MMO communities and how Epic Frontiers' design can try to improve the situation.

Author Ted Southard Date 08/14/2009 (8:46 am) Comment 6 comments

My big, fat, NPC AI...

An update on personality-trait-based AI, some of it's unique issues, and a really vexing Excel spreadsheet that I'll try to explain without having your brain melt and drip from your ears. Wear a bib...

Author Ted Southard Date 08/03/2009 (12:05 pm) Comment 9 comments

Game Development process reviews, Part 2

This is the belated second part of the look at postmortems of games that have appeared in Game Developer Magazine, or on their Gamasutra website.

Author Ted Southard Date 06/26/2009 (11:49 am) Comment 6 comments

Shiny, happy, buttons...

Just a quick blog about the next iterations of the Epic Frontiers interface, and some more GUI ideas coming down the pike soon!

Author Ted Southard Date 06/04/2009 (1:24 pm) Comment 3 comments

Epic Frontiers' beta GUI

Well, at least one part of the game is approaching what I would call "beta", and that's the GUI. This is the polished layout that we're looking to use at launch.

Author Ted Southard Date 05/27/2009 (11:58 am) Comment 10 comments

Page «Previous 1 2 3 4 5 Last »