Ted Southard's Blogs
We're entering the last few days before we push the Epic Frontiers demo out the door, which means crunch-time. And also, how game development is a lot like Victorian-Age expeditions...
Author Ted Southard Date 11/11/2009 (8:38 pm) Comment 10 comments
You know why demos are crunchy? Because when you're trying to fit as much gameplay as possible into a demo, you'll inevitably need to put in those 16-hour days... Read on...
Author Ted Southard Date 10/30/2009 (8:47 pm) Comment 1 comments
No, I'm not talking about money, I'm talking about the kind of interest you get from people. Clicky-clicky to find out more...
Author Ted Southard Date 09/19/2009 (8:50 am) Comment 8 comments
A company has taken note of Epic Frontiers, and I need to show some goods by mid-November. Got the minerals to help us out? Then clickity-click, my friend...
Author Ted Southard Date 09/04/2009 (6:27 pm) Comment 18 comments
This blog is a mirror of the Epic Frontiers Dev Blog located at www.DigitalFlux.com/Blogs/ and talks about elitism in MMO communities and how Epic Frontiers' design can try to improve the situation.
Author Ted Southard Date 08/14/2009 (3:46 pm) Comment 6 comments
An update on personality-trait-based AI, some of it's unique issues, and a really vexing Excel spreadsheet that I'll try to explain without having your brain melt and drip from your ears. Wear a bib...
Author Ted Southard Date 08/03/2009 (7:05 pm) Comment 9 comments
This is the belated second part of the look at postmortems of games that have appeared in Game Developer Magazine, or on their Gamasutra website.
Author Ted Southard Date 06/26/2009 (6:49 pm) Comment 6 comments
Just a quick blog about the next iterations of the Epic Frontiers interface, and some more GUI ideas coming down the pike soon!
Author Ted Southard Date 06/04/2009 (8:24 pm) Comment 3 comments
Well, at least one part of the game is approaching what I would call "beta", and that's the GUI. This is the polished layout that we're looking to use at launch.
Author Ted Southard Date 05/27/2009 (6:58 pm) Comment 10 comments
A preview (with video) of some crafting features going into the Epic Frontiers MMO, specifically the ability to create unique items from recipes and assemble/disassemble items.
Author Ted Southard Date 05/12/2009 (3:58 pm) Comment 5 comments
Went to IMGDC 3.0 this year -third time in a row- and had a blast. It was smaller in population this year, but bigger in information.
Author Ted Southard Date 04/23/2009 (3:13 am) Comment 0 comments
A preliminary dissection of AAA post-mortems from a small stack of Game Developer magazines to find trends in successful and unsuccessful development leads to a single word...
Author Ted Southard Date 04/16/2009 (2:07 pm) Comment 1 comments
A short preview vid of what Interrogative can do when tied into a very simple AI system, and some thoughts on where it can go from here...
Author Ted Southard Date 04/10/2009 (2:44 am) Comment 5 comments
This blog is part of the Epic Frontiers dev blogs on my site, following my game development efforts. This blog is a short one on how I view my game features, and my game, from a high-level...
Author Ted Southard Date 03/31/2009 (9:32 pm) Comment 0 comments
Third mis-named blog from me dealing with GDC: Last thoughts, some interesting developments, and more news...
Author Ted Southard Date 03/28/2009 (7:30 pm) Comment 7 comments
In part two of my melodramatically-named blog series of GDC: Networking, more networking, and finally... Networking until you can't form a complete sentence anymore...
Author Ted Southard Date 03/27/2009 (3:38 am) Comment 7 comments
Sometimes, business meetings don't go exactly as you would like, and occasionally, you feel like you've thrown yourself into a meat-grinder... Fret not, for it is all for the good of learning!
Author Ted Southard Date 03/25/2009 (1:17 am) Comment 10 comments
Before I go over to GDC with my mythical NPC chat system, I thought I'd share a little demo video of it here...
Author Ted Southard Date 03/16/2009 (11:15 pm) Comment 3 comments
Just got done with the Engage Expo here in NYC, and have plenty to report on the state of virtual worlds, networking, Epic Frontiers, and probably a few incoherent sentence fragments thrown in for flavor =)
Author Ted Southard Date 03/11/2009 (11:31 pm) Comment 5 comments
This is a mirror of my development blog located at www.DigitalFlux.com, where this time I expand on Brian Green's blog about Tabula Rasa's shutdown, and what it could mean for future MMO design...
Author Ted Southard Date 03/03/2009 (6:53 pm) Comment 6 comments






