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Ted Southard's Blogs

Last push...

We're entering the last few days before we push the Epic Frontiers demo out the door, which means crunch-time. And also, how game development is a lot like Victorian-Age expeditions...

Author Ted Southard Date 11/11/2009 (8:38 pm) Comment 10 comments

Crunchy demos

You know why demos are crunchy? Because when you're trying to fit as much gameplay as possible into a demo, you'll inevitably need to put in those 16-hour days... Read on...

Author Ted Southard Date 10/30/2009 (8:47 pm) Comment 1 comments

Accruing Interest at GDC Austin

No, I'm not talking about money, I'm talking about the kind of interest you get from people. Clicky-clicky to find out more...

Author Ted Southard Date 09/19/2009 (8:50 am) Comment 8 comments

Vacation, Demos, and Help Wanted

A company has taken note of Epic Frontiers, and I need to show some goods by mid-November. Got the minerals to help us out? Then clickity-click, my friend...

Author Ted Southard Date 09/04/2009 (6:27 pm) Comment 18 comments

Killing Noob

This blog is a mirror of the Epic Frontiers Dev Blog located at www.DigitalFlux.com/Blogs/ and talks about elitism in MMO communities and how Epic Frontiers' design can try to improve the situation.

Author Ted Southard Date 08/14/2009 (3:46 pm) Comment 6 comments

My big, fat, NPC AI...

An update on personality-trait-based AI, some of it's unique issues, and a really vexing Excel spreadsheet that I'll try to explain without having your brain melt and drip from your ears. Wear a bib...

Author Ted Southard Date 08/03/2009 (7:05 pm) Comment 9 comments

Game Development process reviews, Part 2

This is the belated second part of the look at postmortems of games that have appeared in Game Developer Magazine, or on their Gamasutra website.

Author Ted Southard Date 06/26/2009 (6:49 pm) Comment 6 comments

Shiny, happy, buttons...

Just a quick blog about the next iterations of the Epic Frontiers interface, and some more GUI ideas coming down the pike soon!

Author Ted Southard Date 06/04/2009 (8:24 pm) Comment 3 comments

Epic Frontiers' beta GUI

Well, at least one part of the game is approaching what I would call "beta", and that's the GUI. This is the polished layout that we're looking to use at launch.

Author Ted Southard Date 05/27/2009 (6:58 pm) Comment 10 comments

Crafty Crafting in Epic Frontiers

A preview (with video) of some crafting features going into the Epic Frontiers MMO, specifically the ability to create unique items from recipes and assemble/disassemble items.

Author Ted Southard Date 05/12/2009 (3:58 pm) Comment 5 comments

IMGDC and massive brain trauma from an influx of awesome information

Went to IMGDC 3.0 this year -third time in a row- and had a blast. It was smaller in population this year, but bigger in information.

Author Ted Southard Date 04/23/2009 (3:13 am) Comment 0 comments

Game Development process reviews, Part 1

A preliminary dissection of AAA post-mortems from a small stack of Game Developer magazines to find trends in successful and unsuccessful development leads to a single word...

Author Ted Southard Date 04/16/2009 (2:07 pm) Comment 1 comments

Just good things...

A short preview vid of what Interrogative can do when tied into a very simple AI system, and some thoughts on where it can go from here...

Author Ted Southard Date 04/10/2009 (2:44 am) Comment 5 comments

It's not a feature: It's a system...

This blog is part of the Epic Frontiers dev blogs on my site, following my game development efforts. This blog is a short one on how I view my game features, and my game, from a high-level...

Author Ted Southard Date 03/31/2009 (9:32 pm) Comment 0 comments

Blood on the Floor...

Third mis-named blog from me dealing with GDC: Last thoughts, some interesting developments, and more news...

Author Ted Southard Date 03/28/2009 (7:30 pm) Comment 7 comments

Blood on the Ceiling...

In part two of my melodramatically-named blog series of GDC: Networking, more networking, and finally... Networking until you can't form a complete sentence anymore...

Author Ted Southard Date 03/27/2009 (3:38 am) Comment 7 comments

Blood on the walls...

Sometimes, business meetings don't go exactly as you would like, and occasionally, you feel like you've thrown yourself into a meat-grinder... Fret not, for it is all for the good of learning!

Author Ted Southard Date 03/25/2009 (1:17 am) Comment 10 comments

A little somethin'-somethin' before GDC...

Before I go over to GDC with my mythical NPC chat system, I thought I'd share a little demo video of it here...

Author Ted Southard Date 03/16/2009 (11:15 pm) Comment 3 comments

World Fodder

Just got done with the Engage Expo here in NYC, and have plenty to report on the state of virtual worlds, networking, Epic Frontiers, and probably a few incoherent sentence fragments thrown in for flavor =)

Author Ted Southard Date 03/11/2009 (11:31 pm) Comment 5 comments

The (game)world is ending? Sweet!

This is a mirror of my development blog located at www.DigitalFlux.com, where this time I expand on Brian Green's blog about Tabula Rasa's shutdown, and what it could mean for future MMO design...

Author Ted Southard Date 03/03/2009 (6:53 pm) Comment 6 comments

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