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Eric Armstrong's Blogs

Lots o Stuff

So.. once again it's been a while since my last blog post. I really need to do these more often, it's a great way to keep myself motivated and working, and to take in account of all the various thing...

Author Eric Armstrong Date 07/22/2008 (3:28 pm) Comment 2 comments

Long Time No Blog

Been a while since I posted here, so I figured I would let everyone in on what's been progressing. I had to take a little time away from By Mine Own Hand to work on a contract job, then I broke my ha...

Author Eric Armstrong Date 12/19/2006 (10:45 pm) Comment 2 comments

Flocking to the Right Path

So I worked on getting path finding and flocking into By Mine Own Hand. They both went in very well, thanks to the flocking code in Advanced 3D Game Programming All in One, and Phil Shenk's path find...

Author Eric Armstrong Date 07/06/2006 (11:20 pm) Comment 1 comments

Trihex Software Finally Gets Going

Hello all... My name is Eric Armstrong, I've been a Torque owner for quite a while (2001) but this is my first plan here on GarageGames. I've mostly been working with Idryonis Studios, but things ...

Author Eric Armstrong Date 06/26/2006 (9:35 pm) Comment 4 comments