Lorne McIntosh's Blogs
The 3D Action Adventure Kit for T3D 1.0 has arrived! For those who have not heard about the 3D Action Adventure Kit before, the Kit is a Torque Add-on allowing you to create action adventure based games (think Shadow of the Colossus, Zelda, Mario64).
Author Lorne McIntosh Date 10/17/2009 (6:12 am) Comment 15 comments
Yes, you read correctly! We're pleased to announce that our Depth of Field and Screen Space Ambient Occlusion Shader Kits are coming to Mac!
Author Lorne McIntosh Date 08/04/2009 (8:10 am) Comment 6 comments
After a long discussion regarding the 3D Action Adventure Kit (3DAAK) licensing cost and passionate feedback from the community, we have decided to completely remove the $4999 commercial licensing fee. This also applies to those who have already purchased the kit. In other words, you are free to release/publish your game anywhere for any price you choose and you are not required to purchase any additional licensing.
Author Lorne McIntosh Date 06/09/2009 (6:47 pm) Comment 21 comments
The anticipated 3D Action Adventure Kit Demo is now available for download at [url]www.ubiqvisuals.com[/url]. Create your own 3D Action Adventure games like Shadow of the Colossus, ICO, Zelda, Super Mario Galaxy, Tomb Raider, Little Big Planet, and Prince of Persia.
Author Lorne McIntosh Date 02/24/2009 (1:25 am) Comment 106 comments
After numerous requests from the community to support our Depth of Field Shader for TGEA 1.7.1 we were able to develop one and it is now available at the http://www.ubiqvisuals.com/index.php?option=com_content&view=article&id=65
Author Lorne McIntosh Date 01/30/2009 (11:55 pm) Comment 2 comments
Author Lorne McIntosh Date 01/13/2009 (8:02 pm) Comment 41 comments
After many requests from the Garage Games community Ubiq Visuals has decided to publish a Depth of Field Shader! The shader is based on real-world camera lens algorithms and will provide accurate depth of field simulations.
Author Lorne McIntosh Date 01/12/2009 (9:11 pm) Comment 27 comments
Author Lorne McIntosh Date 12/01/2008 (11:59 pm) Comment 49 comments
Author Lorne McIntosh Date 11/17/2008 (10:53 am) Comment 8 comments
Author Lorne McIntosh Date 11/02/2008 (8:02 am) Comment 19 comments


