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Lorne McIntosh's Blogs

3D Action Adventure Kit Updates

The 3D Action Adventure Kit looks better than ever in T3D and to show it off we have a new demo, a new video and all new screenshots. Check it out!

Author Lorne McIntosh Date 02/23/2010 (11:28 pm) Comment 17 comments

3D Action Adventure Kit Price Reduction

The price of our 3D Action Adventure Kit for T3D has been reduced to $299. We hope this price cut will grant more developers the accessibility to make great games!

Author Lorne McIntosh Date 12/23/2009 (7:33 pm) Comment 13 comments

3D Action Adventure Kit for T3D - Now Available

The 3D Action Adventure Kit for T3D 1.0 has arrived! For those who have not heard about the 3D Action Adventure Kit before, the Kit is a Torque Add-on allowing you to create action adventure based games (think Shadow of the Colossus, Zelda, Mario64).

Author Lorne McIntosh Date 10/16/2009 (11:12 pm) Comment 16 comments

DOF and SSAO Shader Kits for Mac!

Yes, you read correctly! We're pleased to announce that our Depth of Field and Screen Space Ambient Occlusion Shader Kits are coming to Mac!

Author Lorne McIntosh Date 08/04/2009 (1:10 am) Comment 10 comments

3D Action Adventure Kit - Commercial Licensing Removed

After a long discussion regarding the 3D Action Adventure Kit (3DAAK) licensing cost and passionate feedback from the community, we have decided to completely remove the $4999 commercial licensing fee. This also applies to those who have already purchased the kit. In other words, you are free to release/publish your game anywhere for any price you choose and you are not required to purchase any additional licensing.

Author Lorne McIntosh Date 06/09/2009 (11:47 am) Comment 21 comments

3D Action Adventure Kit - Now Available

The anticipated 3D Action Adventure Kit Demo is now available for download at [url]www.ubiqvisuals.com[/url]. Create your own 3D Action Adventure games like Shadow of the Colossus, ICO, Zelda, Super Mario Galaxy, Tomb Raider, Little Big Planet, and Prince of Persia.

Author Lorne McIntosh Date 02/23/2009 (5:25 pm) Comment 106 comments

Depth of Field for TGEA 1.7.1 Now Available

After numerous requests from the community to support our Depth of Field Shader for TGEA 1.7.1 we were able to develop one and it is now available at the http://www.ubiqvisuals.com/index.php?option=com_content&view=article&id=65

Author Lorne McIntosh Date 01/30/2009 (3:55 pm) Comment 2 comments

3D Action Adventure Kit Update

Hi everyone! While it has been taking longer than we had originally anticipated the 3D Action Adventure Kit is on the verge of being released. There are jus...

Author Lorne McIntosh Date 01/13/2009 (12:02 pm) Comment 42 comments

Depth of Field for Sale - Ubiq Visuals

After many requests from the Garage Games community Ubiq Visuals has decided to publish a Depth of Field Shader! The shader is based on real-world camera lens algorithms and will provide accurate depth of field simulations.

Author Lorne McIntosh Date 01/12/2009 (1:11 pm) Comment 27 comments

3D Action Adventure Kit Screen Shots

Hello everyone! We've been working really hard here over the past few weeks and I wanted to show you some new screen shots of the 3D Action Adventure Kit we've been developing. It's really close t...

Author Lorne McIntosh Date 12/01/2008 (3:59 pm) Comment 49 comments

Screen Space Ambient Occlusion now Available

Hello again! I wanted to let everyone know that the Screen Space Ambient Occlusion Kit we've been selling through our company website [url]www.ubiqvisuals.com[/url], is now also available for purch...

Author Lorne McIntosh Date 11/17/2008 (2:53 am) Comment 8 comments

Early Screenshots

Hey everyone! My team and I have been working on a project for the last few months and I wanted to show some early screenshots before we release it so you can see what we have been up to. This con...

Author Lorne McIntosh Date 11/02/2008 (1:02 am) Comment 19 comments